Searched refs:bFlipped (Results 1 – 1 of 1) sorted by relevance
145 FX_BOOL bFlipped = top_y > bottom_y; in RenderGlyph() local146 if (bFlipped) { in RenderGlyph()154 (int)((bFlipped ? top_line - bottom_line : bottom_line - top_line) * in RenderGlyph()