Searched refs:bInLine (Results 1 – 1 of 1) sorted by relevance
217 FX_BOOL bInLine = FALSE; in GetCharIndex() local221 if (!bInLine && (bVertical ? (pPiece->rtPiece.left <= ptF.x && in GetCharIndex()227 bInLine = TRUE; in GetCharIndex()228 } else if (bInLine) { in GetCharIndex()