Searched refs:bUseMatte (Results 1 – 1 of 1) sorted by relevance
115 FX_BOOL bUseMatte = in SetImage() local246 if (bUseMatte) { in SetImage()288 if (bUseMatte) { in SetImage()350 FX_FLOAT alpha = bUseMatte ? src_buf[src_offset + 3] / 255.0f : 1; in SetImage()