Searched refs:blurColor (Results 1 – 1 of 1) sorted by relevance
123 SkColor blurColor; in next() local124 blurColor = fLooper->fBlurColor; in next()125 if (SkColorGetA(blurColor) == 255) { in next()126 blurColor = SkColorSetA(blurColor, paint->getAlpha()); in next()128 paint->setColor(blurColor); in next()