Searched refs:char_top (Results 1 – 3 of 3) sorted by relevance
471 FX_FLOAT char_top = curpos + char_rect.top * fontsize / 1000; in CalcPositionData() local473 if (min_y > char_top) { in CalcPositionData()474 min_y = char_top; in CalcPositionData()476 if (max_y < char_top) { in CalcPositionData()477 max_y = char_top; in CalcPositionData()
89 FX_FLOAT char_top = in ProcessObject() local96 matrix.TransformRect(char_left, char_right, char_top, char_bottom); in ProcessObject()99 InsertTextBox(NULL, char_origy, char_left, char_right, char_top, in ProcessObject()
63 int char_top = glyph.m_OriginY - pGlyph->m_Top; in FXGE_GetGlyphsBBox() local65 char_top + (int)(pGlyph->m_Bitmap.GetHeight() / retinaScaleY); in FXGE_GetGlyphsBBox()69 rect.top = char_top; in FXGE_GetGlyphsBBox()79 if (rect.top > char_top) { in FXGE_GetGlyphsBBox()80 rect.top = char_top; in FXGE_GetGlyphsBBox()