Searched refs:chars_ (Results 1 – 4 of 4) sorted by relevance
47 chars_=trieChars; in CharsTrie()94 state.chars=chars_; in saveState()111 if(chars_==state.chars && chars_!=null && root_==state.root) { in resetToState()131 return (remainingMatchLength_<0 && (node=chars_.charAt(pos))>=kMinValueLead) ? in current()175 if(inUnit==chars_.charAt(pos++)) { in next()179 return (length<0 && (node=chars_.charAt(pos))>=kMinValueLead) ? in next()237 return (length<0 && (node=chars_.charAt(pos))>=kMinValueLead) ? in next()245 if(inUnit!=chars_.charAt(pos)) { in next()252 int node=chars_.charAt(pos++); in next()270 node=chars_.charAt(pos++); in next()[all …]
47 chars_=trieChars; in CharsTrie()99 state.chars=chars_; in saveState()117 if(chars_==state.chars && chars_!=null && root_==state.root) { in resetToState()138 return (remainingMatchLength_<0 && (node=chars_.charAt(pos))>=kMinValueLead) ? in current()185 if(inUnit==chars_.charAt(pos++)) { in next()189 return (length<0 && (node=chars_.charAt(pos))>=kMinValueLead) ? in next()249 return (length<0 && (node=chars_.charAt(pos))>=kMinValueLead) ? in next()257 if(inUnit!=chars_.charAt(pos)) { in next()264 int node=chars_.charAt(pos++); in next()282 node=chars_.charAt(pos++); in next()[all …]
237 int chars_; member in ConsStringStats248 chars_ = 0; in Reset()257 CHECK_EQ(this->chars_, that.chars_); in VerifyEqual()332 stats->chars_ += left_length; in AccumulateStats()344 stats->chars_ += right_length; in AccumulateStats()355 stats->chars_ += cons_string->length(); in AccumulateStats()368 stats->chars_ += string->length(); in AccumulateStatsWithOperator()376 CHECK_EQ(root->length(), data->stats_.chars_); in VerifyConsString()418 data->stats_.chars_ += left->length(); in ConstructRandomString()427 data->stats_.chars_ += right->length(); in ConstructRandomString()[all …]
635 hash_field_ = StringHasher::ComputeUtf8Hash(string_, seed_, &chars_); in Hash()648 string_, chars_, hash_field_); in AsHandle()653 int chars_; // Caches the number of characters when computing the hash code. variable