/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 54 … (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument 113 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms() 1194 …iforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_B… in init() 1218 setUniform(gl, programID, "s.a", constCoords.x()); in init() 1219 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); in init() 1223 c.color.xyz() = c.constCoords.swizzle(0,1,2); in init() 1249 setUniform(gl, programID, "s.a", constCoords.x()); in init() [all …]
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D | es3fShaderIndexingTests.cpp | 117 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() 118 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2() 119 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3() 120 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4() 146 virtual void setupUniforms (int programID, const Vec4& constCoords); 168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument 172 DE_UNREF(constCoords); in setupUniforms() 181 arr[0] = constCoords.x(); in setupUniforms() 182 arr[1] = constCoords.x() * 0.5f; in setupUniforms() 183 arr[2] = constCoords.x() * 0.25f; in setupUniforms() [all …]
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D | es3fShaderLoopTests.cpp | 217 virtual void setupUniforms (int programID, const Vec4& constCoords); 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument 239 DE_UNREF(constCoords); in setupUniforms()
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D | es3fShaderDiscardTests.cpp | 61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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D | es3fShaderMatrixTests.cpp | 1393 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1743 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument 1747 DE_UNREF(constCoords); in setupUniforms()
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D | es3fShaderTextureFunctionTests.cpp | 451 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 61 … (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument 146 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms() 1220 …iforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_B… in init() 1244 setUniform(gl, programID, "s.a", constCoords.x()); in init() 1245 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); in init() 1249 c.color.xyz() = c.constCoords.swizzle(0,1,2); in init() 1275 setUniform(gl, programID, "s.a", constCoords.x()); in init() [all …]
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D | es2fShaderIndexingTests.cpp | 124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() 125 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2() 126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3() 127 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4() 155 virtual void setupUniforms (int programID, const Vec4& constCoords); 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument 202 DE_UNREF(constCoords); in setupUniforms() 211 arr[0] = constCoords.x(); in setupUniforms() 212 arr[1] = constCoords.x() * 0.5f; in setupUniforms() 213 arr[2] = constCoords.x() * 0.25f; in setupUniforms() [all …]
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D | es2fShaderLoopTests.cpp | 222 virtual void setupUniforms (int programID, const Vec4& constCoords); 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument 271 DE_UNREF(constCoords); in setupUniforms()
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D | es2fShaderDiscardTests.cpp | 67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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D | es2fShaderMatrixTests.cpp | 749 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument 1049 DE_UNREF(constCoords); in setupUniforms()
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D | es2fShaderTextureFunctionTests.cpp | 230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 1248 …void setUniforms (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) SET_UNIFORMS_B… in init() 1282 s.a = constCoords.x(); in init() 1283 s.b = constCoords.swizzle(1, 2, 3); in init() 1288 c.color.xyz() = c.constCoords.swizzle(0, 1, 2); in init() 1332 s.a = constCoords.x(); in init() 1334 s.b.b = constCoords.swizzle(1, 2); in init() 1339 c.color.xyz() = c.constCoords.swizzle(0, 1, 2); in init() 1374 s.a.value = constCoords.w(); in init() 1375 s.b[0].value = constCoords.z(); in init() 1376 s.b[1].value = constCoords.y(); in init() [all …]
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D | vktShaderRenderIndexingTests.cpp | 113 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() 114 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2() 115 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3() 116 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4() 159 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; 166 …ingTestUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const in setup() 179 arr[0] = Vec4(constCoords.x()); in setup() 180 arr[1] = Vec4(constCoords.x() * 0.5f); in setup() 181 arr[2] = Vec4(constCoords.x() * 0.25f); in setup() 182 arr[3] = Vec4(constCoords.x() * 0.125f); in setup() [all …]
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D | vktShaderRender.hpp | 142 tcu::Vec4 constCoords; member in vkt::sr::ShaderEvalContext 188 typedef void (*UniformSetupFunc) (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords); 196 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const; 399 virtual void setupUniforms (const tcu::Vec4& constCoords);
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D | vktShaderRender.cpp | 122 const tcu::Vec4& constCoords, 169 const tcu::Vec4& constCoords, in QuadGrid() argument 175 , m_constCoords (constCoords) in QuadGrid() 304 : constCoords (quadGrid.getConstCoords()) in ShaderEvalContext() 403 void UniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const in setup() 406 m_setupFunc(instance, constCoords); in setup() 624 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) in setupUniforms() argument 626 m_uniformSetup.setup(*this, constCoords); in setupUniforms()
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D | vktShaderRenderLoopTests.cpp | 283 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 156 tcu::Vec4 constCoords; member in deqp::gls::ShaderEvalContext 219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
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D | glsShaderRenderCase.cpp | 137 …QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vecto… 177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4… in QuadGrid() argument 181 , m_constCoords (constCoords) in QuadGrid() 264 : constCoords (quadGrid_.getConstCoords()) in ShaderEvalContext() 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument 472 DE_UNREF(constCoords); in setupUniforms()
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