/external/deqp/framework/egl/ |
D | egluGLUtil.cpp | 79 …(const Library& egl, EGLDisplay display, EGLContext eglConfig, const glu::ContextType& contextType) in createGLContext() argument 86 if (glu::isContextTypeES(contextType)) in createGLContext() 90 if (contextType.getMajorVersion() <= 2) in createGLContext() 93 attribList.push_back(contextType.getMajorVersion()); in createGLContext() 101 attribList.push_back(contextType.getMajorVersion()); in createGLContext() 103 attribList.push_back(contextType.getMinorVersion()); in createGLContext() 108 …DE_ASSERT(glu::isContextTypeGLCore(contextType) || glu::isContextTypeGLCompatibility(contextType)); in createGLContext() 116 attribList.push_back(contextType.getMajorVersion()); in createGLContext() 118 attribList.push_back(contextType.getMinorVersion()); in createGLContext() 120 …attribList.push_back(glu::isContextTypeGLCore(contextType) ? EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_K… in createGLContext() [all …]
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D | egluGLUtil.hpp | 42 …brary& egl, eglw::EGLDisplay display, eglw::EGLConfig config, const glu::ContextType& contextType);
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/external/deqp/framework/opengl/ |
D | gluStrUtil.cpp | 145 std::ostream& operator<< (std::ostream& str, ContextType contextType) in operator <<() argument 147 str << contextType.getAPI(); in operator <<() 149 if (contextType.getFlags() != ContextFlags(0)) in operator <<() 161 ContextFlags flags = contextType.getFlags(); in operator <<() 169 if (flags != contextType.getFlags()) in operator <<() 180 if (flags != contextType.getFlags()) in operator <<()
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D | gluStrUtil.hpp | 95 std::ostream& operator<< (std::ostream& str, ContextType contextType);
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/external/skia/tools/flags/ |
D | SkCommonFlagsConfig.cpp | 152 ContextType contextType, bool useNVPR, bool useDIText, int samples) in SkCommandLineConfigGpu() argument 154 , fContextType(contextType) in SkCommandLineConfigGpu() 240 SkCommandLineConfigGpu::ContextType contextType = GrContextFactory::kNative_GLContextType; in parse_command_line_config_gpu() local 260 valueOk = parse_option_gpu_api(value, &contextType); in parse_command_line_config_gpu() 276 return new SkCommandLineConfigGpu(tag, vias, contextType, useNVPR, useDIText, samples); in parse_command_line_config_gpu()
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D | SkCommonFlagsConfig.h | 55 ContextType contextType, bool useNVPR, bool useDIText, int samples);
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 118 …std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) in specializeShader() argument 120 const bool isES32 = glu::contextSupports(contextType, glu::ApiType::es(3, 2)); in specializeShader() 122 …L_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(contextType)); in specializeShader() 200 …VertexExpanderShader (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, … 208 …std::string genGeometrySource (const glu::ContextType& contextType, rr::GeometryShaderInputType i… 211 VertexExpanderShader::VertexExpanderShader (const glu::ContextType& contextType, rr::GeometryShader… in VertexExpanderShader() argument 218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in VertexExpanderShader() 219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexExpanderShader() 221 << sglr::pdec::GeometrySource(genGeometrySource(contextType, inputType, outputType).c_str())) in VertexExpanderShader() 282 std::string VertexExpanderShader::genGeometrySource (const glu::ContextType& contextType, rr::Geome… in genGeometrySource() argument [all …]
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D | es31fShaderStateQueryTests.cpp | 46 static inline std::string brokenShaderSource (const glu::ContextType &contextType) in brokenShaderSource() argument 48 …ring glslVersionDecl = glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(contextType)); in brokenShaderSource()
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D | es31fShaderMultisampleInterpolationTests.cpp | 51 … std::string specializeShader(const std::string& shaderSource, const glu::ContextType& contextType) in specializeShader() argument 53 const bool supportsES32 = glu::contextSupports(contextType, glu::ApiType::es(3, 2)); in specializeShader() 56 …VERSION_DECL"] = glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(contextType)); in specializeShader()
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D | es31fTessellationGeometryInteractionTests.cpp | 57 …std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) in specializeShader() argument 59 const bool supportsES32 = glu::contextSupports(contextType, glu::ApiType::es(3, 2)); in specializeShader() 62 …["VERSION_DECL"] = glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(contextType)); in specializeShader()
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D | es31fTextureLevelStateQueryTests.cpp | 100 static bool isCoreTextureTarget (glw::GLenum target, const glu::ContextType& contextType) in isCoreTextureTarget() argument 114 return glu::contextSupports(contextType, glu::ApiType::es(3, 2)); in isCoreTextureTarget()
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/external/skia/src/utils/win/ |
D | SkWGL_win.cpp | 334 static HGLRC create_gl_context(HDC dc, SkWGLExtensions extensions, SkWGLContextRequest contextType)… in create_gl_context() argument 339 if (kGLES_SkWGLContextRequest == contextType) { in create_gl_context() 356 if (kGLPreferCoreProfile_SkWGLContextRequest == contextType && in create_gl_context() 397 HGLRC SkCreateWGLContext(HDC dc, int msaaSampleCount, SkWGLContextRequest contextType) { in SkCreateWGLContext() argument 419 return create_gl_context(dc, extensions, contextType);} in SkCreateWGLContext() 422 SkWGLContextRequest contextType) { in Create() argument 439 HGLRC glrc = create_gl_context(dc, extensions, contextType); in Create()
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D | SkWGL.h | 152 SkWGLContextRequest contextType);
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/external/skia/src/gpu/gl/win/ |
D | SkCreatePlatformGLContext_win.cpp | 85 SkWGLContextRequest contextType = in WinGLContext() local 89 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType); in WinGLContext() 95 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextType))) { in WinGLContext()
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/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.cpp | 550 static bool isCoreTextureTarget (const glu::ContextType& contextType, glw::GLenum target) in isCoreTextureTarget() argument 552 if (contextSupports(contextType, glu::ApiType::es(3,2))) in isCoreTextureTarget() 554 else if (contextSupports(contextType, glu::ApiType::es(3,1))) in isCoreTextureTarget() 556 else if (contextSupports(contextType, glu::ApiType::es(3,0))) in isCoreTextureTarget() 565 static bool isCoreTextureParam (const glu::ContextType& contextType, glw::GLenum pname) in isCoreTextureParam() argument 567 if (contextSupports(contextType, glu::ApiType::es(3,2))) in isCoreTextureParam() 569 else if (contextSupports(contextType, glu::ApiType::es(3,1))) in isCoreTextureParam() 571 else if (contextSupports(contextType, glu::ApiType::es(3,0))) in isCoreTextureParam() 580 static bool isCoreQuery (const glu::ContextType& contextType, QueryType query) in isCoreQuery() argument 582 if (contextSupports(contextType, glu::ApiType::es(3,2))) in isCoreQuery() [all …]
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/external/skia/dm/ |
D | DM.cpp | 677 GrContextFactory::GLContextType contextType = gpuConfig->getContextType(); in create_sink() local 685 if (!testFactory.get(contextType, contextOptions)) { in create_sink() 690 return new GPUSink(contextType, contextOptions, gpuConfig->getSamples(), in create_sink() 1252 for (auto& contextType : contextTypes) { in RunWithGPUTestContexts() local 1254 if (GrContextFactory::IsRenderingGLContext(contextType)) { in RunWithGPUTestContexts() 1256 } else if (contextType == GrContextFactory::kNative_GLContextType) { in RunWithGPUTestContexts() 1258 } else if (contextType == GrContextFactory::kNull_GLContextType) { in RunWithGPUTestContexts() 1260 } else if (contextType == GrContextFactory::kDebug_GLContextType) { in RunWithGPUTestContexts() 1266 GrContextFactory::ContextInfo context = factory->getContextInfo(contextType); in RunWithGPUTestContexts() 1270 context = factory->getContextInfo(contextType, in RunWithGPUTestContexts()
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/external/deqp/framework/platform/X11/ |
D | tcuX11GlxPlatform.cpp | 115 const ContextType& contextType); 298 const ContextType& contextType) in createContext() argument 301 const ApiType apiType = contextType.getAPI(); in createContext()
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/external/guava/guava/src/com/google/common/reflect/ |
D | TypeResolver.java | 319 Type contextType) { in getTypeMappings() argument 321 introspector.visit(wildcardCapturer.capture(contextType)); in getTypeMappings()
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/external/deqp/modules/egl/ |
D | teglImageTests.cpp | 367 const ContextType contextType (ApiType::es(2, 0)); in iterate() local 368 Context context (m_eglTestCtx, dpy, contextType, 64, 64); in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 558 : contextType (glu::ApiType::es(3,0)) in ReferenceContextLimits() 573 glu::ContextType contextType; member
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D | sglrReferenceContext.cpp | 239 : contextType (renderCtx.getType()) in ReferenceContextLimits() 256 if (contextSupports(contextType, glu::ApiType::es(3,0)) || glu::isContextTypeGLCore(contextType)) in ReferenceContextLimits() 277 if (contextSupports(contextType, glu::ApiType::es(3,1))) in ReferenceContextLimits() 313 : Context (limits.contextType) in ReferenceContext() 604 …RC_IF_ERROR(glu::isContextTypeES(m_limits.contextType) && (target == GL_TEXTURE_1D), GL_INVALID_EN… in bindTexture() 1042 if (target == GL_TEXTURE_1D && glu::isContextTypeGLCore(m_limits.contextType)) in texImage3D() 1300 if (target == GL_TEXTURE_1D && glu::isContextTypeGLCore(m_limits.contextType)) in texSubImage3D()
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