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Searched refs:createStructCase (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderStructTests.cpp118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* descript… in createStructCase() function
189 …addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, false, &Eval_##NAME::eval… in init()
190 …addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, false,&Eval_##NAME::ev… in init()
1196 …addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, TEXTURES, Eval_##NAME::ev… in init()
1197 …addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, TEXTURES, Eval_##NAME:… in init()
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* descript… in createStructCase() function
215 …addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, FLAGS, &Eval_##NAME::eval… in init()
216 …addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, FLAGS,&Eval_##NAME::ev… in init()
1222 …addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, FLAGS, Eval_##NAME::eval,… in init()
1223 …addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, FLAGS, Eval_##NAME::ev… in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderStructTests.cpp74 static de::MovePtr<ShaderStructCase> createStructCase (tcu::TestContext& testCtx, const std::string… in createStructCase() function
152 …addChild(createStructCase(m_testCtx, #NAME "_vertex", DESCRIPTION, true, &Eval_##NAME::eval, &SetU… in init()
153 …addChild(createStructCase(m_testCtx, #NAME "_fragment", DESCRIPTION, false, &Eval_##NAME::eval, &S… in init()
1250 …addChild(createStructCase(m_testCtx, #NAME "_vertex", DESCRIPTION, true, Eval_##NAME::eval, SetUni… in init()
1251 …addChild(createStructCase(m_testCtx, #NAME "_fragment", DESCRIPTION, false, Eval_##NAME::eval, Set… in init()