Searched refs:curRect (Results 1 – 2 of 2) sorted by relevance
74 NcvRect32u curRect = d_rects[blockId >> 2]; in drawRects() local81 Ncv32u numChunks = (curRect.height + NUMTHREADS_DRAWRECTS - 1) >> NUMTHREADS_DRAWRECTS_LOG2; in drawRects()83 pt0x = bTopLeft ? curRect.x : curRect.x + curRect.width - 1; in drawRects()84 pt0y = curRect.y; in drawRects()91 if (ptY < pt0y + curRect.height && ptY < dstHeight) in drawRects()100 Ncv32u numChunks = (curRect.width + NUMTHREADS_DRAWRECTS - 1) >> NUMTHREADS_DRAWRECTS_LOG2; in drawRects()102 pt0x = curRect.x; in drawRects()103 pt0y = bTopLeft ? curRect.y : curRect.y + curRect.height - 1; in drawRects()110 if (ptX < pt0x + curRect.width && ptX < dstWidth) in drawRects()
410 CFX_FloatRect curRect; in GetRectsArrayByRect() local425 resRectArray.Add(curRect); in GetRectsArrayByRect()430 curRect = info_curchar.m_CharBox; in GetRectsArrayByRect()432 curRect.Normalize(); in GetRectsArrayByRect()435 if (curRect.left > info_curchar.m_CharBox.left) { in GetRectsArrayByRect()436 curRect.left = info_curchar.m_CharBox.left; in GetRectsArrayByRect()438 if (curRect.right < info_curchar.m_CharBox.right) { in GetRectsArrayByRect()439 curRect.right = info_curchar.m_CharBox.right; in GetRectsArrayByRect()441 if (curRect.top < info_curchar.m_CharBox.top) { in GetRectsArrayByRect()442 curRect.top = info_curchar.m_CharBox.top; in GetRectsArrayByRect()[all …]