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Searched refs:deChopFloatToInt32 (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp405 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch2D()
406 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch2D()
407 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch2D()
413 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch2DArray()
414 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch2DArray()
415 int l = deChopFloatToInt32(c.in[0].z()); in evalTexelFetch2DArray()
416 int lod = deChopFloatToInt32(c.in[1].x()); in evalTexelFetch2DArray()
422 int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); in evalTexelFetch3D()
423 int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); in evalTexelFetch3D()
424 int z = deChopFloatToInt32(c.in[0].z())+p.offset.z(); in evalTexelFetch3D()
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/external/deqp/framework/delibs/debase/
DdeMath.h211 DE_INLINE deInt32 deChopFloatToInt32 (float x) { return (deInt32)x; } in deChopFloatToInt32() function
/external/deqp/framework/common/
DtcuVectorUtil.hpp110 inline int chopToInt (float a) { return deChopFloatToInt32(a); } in chopToInt()