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Searched refs:depth_tex (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/i915/
Di915_clear.c54 struct i915_texture *cbuf_tex, *depth_tex; in i915_clear_emit() local
57 cbuf_tex = depth_tex = NULL; in i915_clear_emit()
90 depth_tex = i915_texture(zbuf->texture); in i915_clear_emit()
91 packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); in i915_clear_emit()
93 if (util_format_get_blocksize(depth_tex->b.b.format) == 4) { in i915_clear_emit()
96 || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) { in i915_clear_emit()
111 depth_tex = i915_texture(zbuf->texture); in i915_clear_emit()
112 assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT); in i915_clear_emit()
114 packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil); in i915_clear_emit()