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Searched refs:devOutside (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/batches/
DGrAAStrokeRectBatch.cpp79 void append(GrColor color, const SkRect& devOutside, const SkRect& devOutsideAssist, in append() argument
83 geometry.fDevOutside = devOutside; in append()
89 void appendAndUpdateBounds(GrColor color, const SkRect& devOutside, in appendAndUpdateBounds() argument
92 this->append(color, devOutside, devOutsideAssist, devInside, degenerate); in appendAndUpdateBounds()
146 const SkRect& devOutside,
378 const SkRect& devOutside, in generateAAStrokeRectGeometry() argument
401 inset = SkMinScalar(SK_Scalar1, devOutside.fRight - devInside.fRight); in generateAAStrokeRectGeometry()
402 inset = SkMinScalar(inset, devInside.fLeft - devOutside.fLeft); in generateAAStrokeRectGeometry()
403 inset = SkMinScalar(inset, devInside.fTop - devOutside.fTop); in generateAAStrokeRectGeometry()
405 inset = SK_ScalarHalf * SkMinScalar(inset, devOutside.fBottom - devInside.fBottom); in generateAAStrokeRectGeometry()
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DGrRectBatchFactory.cpp22 SkRect devOutside, devInside; in CreateAAFillNestedRects() local
23 viewMatrix.mapRect(&devOutside, rects[0]); in CreateAAFillNestedRects()
26 return GrAAStrokeRectBatch::Create(color, viewMatrix, devOutside, devOutside, devInside, true, in CreateAAFillNestedRects()
DGrAAStrokeRectBatch.h24 const SkRect& devOutside,