Searched refs:enabledFragUnits (Results 1 – 1 of 1) sorted by relevance
498 GLbitfield enabledFragUnits = 0x0; in update_texture_state() local624 enabledFragUnits |= (1 << unit); in update_texture_state()637 ctx->Texture._EnabledCoordUnits = enabledFragUnits; in update_texture_state()