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Searched refs:fBaseFrequencyUni (Results 1 – 2 of 2) sorted by relevance

/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.cpp621 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; member in GrGLPerlinNoise2
739 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
742 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode()
1018 pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); in onSetData()
1041 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; member in GrGLImprovedPerlinNoise
1142 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1145 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode()
1290 pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); in onSetData()
/external/skia/src/effects/
DSkPerlinNoiseShader.cpp484 GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; member in GrGLPerlinNoise
601 fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
604 const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); in emitCode()
880 pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); in onSetData()