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Searched refs:fFloatPrecisions (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DGrCaps.cpp62 if (fFloatPrecisions[s][p].supported()) { in dump()
66 fFloatPrecisions[s][p].fLogRangeLow, in dump()
67 fFloatPrecisions[s][p].fLogRangeHigh, in dump()
68 fFloatPrecisions[s][p].fBits); in dump()
/external/skia/include/gpu/
DGrCaps.h75 return fFloatPrecisions[shaderType][precision]; in getFloatShaderPrecisionInfo()
116 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; variable
/external/skia/src/gpu/gl/
DGrGLCaps.cpp1115 glslCaps->fFloatPrecisions[s][p].fLogRangeLow = range[0]; in initShaderPrecisionTable()
1116 glslCaps->fFloatPrecisions[s][p].fLogRangeHigh = range[1]; in initShaderPrecisionTable()
1117 glslCaps->fFloatPrecisions[s][p].fBits = bits; in initShaderPrecisionTable()
1119 first = &glslCaps->fFloatPrecisions[s][p]; in initShaderPrecisionTable()
1123 (*first != glslCaps->fFloatPrecisions[s][p]); in initShaderPrecisionTable()
1136 glslCaps->fFloatPrecisions[s][p].fLogRangeLow = 127; in initShaderPrecisionTable()
1137 glslCaps->fFloatPrecisions[s][p].fLogRangeHigh = 127; in initShaderPrecisionTable()
1138 glslCaps->fFloatPrecisions[s][p].fBits = 23; in initShaderPrecisionTable()
1149 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = in initShaderPrecisionTable()
1150 glslCaps->fFloatPrecisions[kVertex_GrShaderType][p]; in initShaderPrecisionTable()