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Searched refs:fInputs (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/core/
DSkImageFilter.cpp108 for (int i = 0; i < fInputs.count(); ++i) { in ~Common()
109 SkSafeUnref(fInputs[i]); in ~Common()
115 fInputs.reset(count); in allocInputs()
116 sk_bzero(fInputs.get(), size); in allocInputs()
120 const size_t size = fInputs.count() * sizeof(SkImageFilter*); in detachInputs()
121 memcpy(inputs, fInputs.get(), size); in detachInputs()
122 sk_bzero(fInputs.get(), size); in detachInputs()
137 fInputs[i] = buffer.readImageFilter(); in unflatten()
162 fInputs(new SkImageFilter*[inputCount]), in SkImageFilter()
170 fInputs[i] = inputs[i]; in SkImageFilter()
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/external/skia/include/core/
DSkImageFilter.h229 return fInputs[i]; in getInput()
298 int inputCount() const { return fInputs.count(); } in SK_DEFINE_FLATTENABLE_TYPE()
299 SkImageFilter** inputs() const { return fInputs.get(); } in SK_DEFINE_FLATTENABLE_TYPE()
301 SkImageFilter* getInput(int index) const { return fInputs[index]; } in SK_DEFINE_FLATTENABLE_TYPE()
312 SkAutoSTArray<2, SkImageFilter*> fInputs; in SK_DEFINE_FLATTENABLE_TYPE() local
454 SkImageFilter** fInputs; variable
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp17 , fInputs(GrGLSLProgramBuilder::kVarsPerBlock) in GrGLSLShaderBuilder()
164 this->appendDecls(fInputs, &this->inputs()); in finalize()
DGrGLSLShaderBuilder.h226 VarArray fInputs; variable
DGrGLSLFragmentShaderBuilder.cpp141 fInputs.push_back().set(kVec4f_GrSLType, in fragmentPosition()