Searched refs:fRectUniform (Results 1 – 3 of 3) sorted by relevance
96 GrGLSLProgramDataManager::UniformHandle fRectUniform; member in GLAARectEffect107 fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()146 pdman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f, in onSetData()
584 GrGLint fRectUniform; member
3571 GL_CALL_RET(fWireRectProgram.fRectUniform, in createWireRectProgram()3642 GL_CALL(Uniform4fv(fWireRectProgram.fRectUniform, 1, edges)); in drawDebugWireRect()