Searched refs:fStats (Results 1 – 4 of 4) sorted by relevance
153 fStats.incTextureCreates(); in createTexture()155 fStats.incTextureUploads(); in createTexture()366 fStats.incTextureUploads(); in writePixels()381 fStats.incTransfersToTexture(); in transferPixels()405 fStats.incNumDraws(); in draw()
415 Stats* stats() { return &fStats; } in stats()495 Stats fStats; variable
354 GR_GL_VERTEX_SHADER, &str, &length, 1, &fStats); in createPLSSetupProgram()359 GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats); in createPLSSetupProgram()1211 fStats.incRenderTargetBinds(); in createRenderTargetObjects()1226 fStats.incRenderTargetBinds(); in createRenderTargetObjects()1630 fStats.incStencilAttachmentCreates(); in createStencilAttachmentForRenderTarget()2063 fStats.incRenderTargetBinds(); in discard()2395 fStats.incRenderTargetBinds(); in onReadPixels()2513 fStats.incRenderTargetBinds(); in flushRenderTarget()2715 fStats.incRenderTargetBinds(); in onResolveRenderTarget()2716 fStats.incRenderTargetBinds(); in onResolveRenderTarget()[all …]
708 fStats.incStencilAttachmentCreates(); in createStencilAttachmentForRenderTarget()