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Searched refs:flipY (Results 1 – 14 of 14) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DCollisionVolume.java82 if (flip != null && flip.flipY) { in getMinYPosition()
93 if (flip != null && flip.flipY) { in getMaxYPosition()
110 public boolean flipY; field in CollisionVolume.FlipInfo
DGameObjectCollisionSystem.java109 sFlip.flipY = (record.object.facingDirection.y < 0.0f); in update()
122 sOtherFlip.flipY = (other.object.facingDirection.y < 0.0f); in update()
329 sCompareFlip.flipY = (object1.object.facingDirection.y < 0.0f); in compare()
337 sCompareFlip.flipY = (object2.object.facingDirection.y < 0.0f); in compare()
DSphereCollisionVolume.java160 if (flip != null && (flip.flipX || flip.flipY)) { in offsetByCenter()
167 if (flip.flipY) { in offsetByCenter()
/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp230 bool flipY = quad.posA.y() > quad.posB.y(); in render() local
231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in render()
234 int yFirst = flipY ? quad.posB.y() : quad.posA.y(); in render()
235 int yLast = flipY ? quad.posA.y() : quad.posB.y(); in render()
243 if (flipY) in render()
DglsInteractionTestUtil.cpp241 bool flipY = rnd.getBool(); in computeRandomQuad() local
245 quad.posA = IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in computeRandomQuad()
246 quad.posB = IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in computeRandomQuad()
DglsFragOpInteractionCase.cpp200 const bool flipY = rnd.getBool(); in getRandomQuad() local
204 quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); in getRandomQuad()
205 quad.posB = tcu::IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in getRandomQuad()
287 const bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local
293 const Vec2 pA (flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
294 const Vec2 pB (flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
/external/skia/src/core/
DSkRRect.cpp400 const bool flipY = yScale < 0; in transform() local
401 if (flipY) { in transform()
413 if (flipY) { in transform()
422 } else if (flipY) { in transform()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad() local
142 translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); in renderQuad()
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
/external/skia/src/gpu/vk/
DGrVkGpu.cpp418 bool flipY = kBottomLeft_GrSurfaceOrigin == tex->origin(); in uploadTexData() local
421 flipY ? tex->height() - top - height : top, in uploadTexData()
1134 bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin(); in onReadPixels() local
1137 flipY ? surface->height() - top - height : top, in onReadPixels()
1177 if (flipY) { in onReadPixels()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp2383 bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin(); in onReadPixels() local
2427 if (flipY && this->glCaps().packFlipYSupport()) { in onReadPixels()
2439 if (flipY && this->glCaps().packFlipYSupport()) { in onReadPixels()
2441 flipY = false; in onReadPixels()
2449 if (flipY) { in onReadPixels()
2471 if (flipY) { in onReadPixels()
2477 if (!flipY) { in onReadPixels()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp786 …ffer (deUint32 mask, const tcu::IVec4& srcRect, const tcu::IVec4& dstRect, bool flipX, bool flipY);
DsglrReferenceContext.cpp3034 …mpleFramebuffer (deUint32 mask, const IVec4& srcRect, const IVec4& dstRect, bool flipX, bool flipY) in blitResolveMultisampleFramebuffer() argument
3063 int srcY = (flipY) ? (srcRect.z() - y - 1) : (y); in blitResolveMultisampleFramebuffer()
3084 int srcY = (flipY) ? (srcRect.z() - y - 1) : (y); in blitResolveMultisampleFramebuffer()
3099 int srcY = (flipY) ? (srcRect.z() - y - 1) : (y); in blitResolveMultisampleFramebuffer()
/external/opencv/cvaux/include/
Dcvmat.hpp546 void flipY();
1311 inline void CvMAT::flipY()