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/external/skia/src/animator/
DSkAnimateSet.cpp81 if (formula.size() > 0) { in onEndElement()
85 …->setValue(maker, &fValues, fFieldOffset, comps, this, outType, formula.size() > 0 ? formula : to); in onEndElement()
DSkAnimateBase.cpp25 SK_MEMBER(formula, DynamicString),
86 if (formula.size() > 0) in dump()
87 SkDebugf("formula=\"%s\" ", formula.c_str()); in dump()
DSkAnimateActive.cpp174 if (animate->formula.size() > 0) { in create()
178 animate->getValuesType(), animate->formula); in create()
212 if (animate->formula.size() > 0) { in immediate()
216 animate->getValuesType(), animate->formula); in immediate()
DSkAnimateBase.h55 SkString formula; variable
DSkAnimateField.cpp100 if (formula.size() > 0){ in onEndElement()
DSkDisplayApply.cpp627 if (animate->formula.size() > 0) { in interpolate()
633 animate->getValuesType(), animate->formula); in interpolate()
720 if (resolveField(maker, this, &animator->formula) == false) in resolveIDs()
DSkAnimateSchema.xsd929 or may compute the value using the 'formula' attribute.
942 …attribute dynamic If true, restart the animation if any of the simple values the 'from', 'formula',
948 <!-- @attribute formula A script to execute over time to compute the field's value. Typically,
951 <xs:attribute name="formula" type="Sk:DynamicString"/>
1068 an animate element's formula attribute. -->
2593 <!-- @attribute formula A script to execute over time to compute the field's value. Typically,
2596 <xs:attribute name="formula" type="Sk:DynamicString"/>
/external/libxml2/test/relaxng/
Dproofsystem.rng18 <define name="formula">
19 <element name="formula">
/external/skia/experimental/docs/
DanimationCommon.js166 if ('number' == typeof(action.formula)) {
167 targetObject[targetField] = action.formula;
192 assert('formula' in action && 'string' == typeof(action.formula));
194 action.func = new Function('value', 'params', "return " + action.formula);
/external/opencv3/doc/tutorials/core/mat-mask-operations/
Dmat_mask_operations.markdown13 every pixel of the image the following formula:
22 The first notation is by using a formula, while the second is a compacted version of the first by
99 minus one). In these points our formula is undefined. A simple solution is to not apply the kernel
/external/llvm/test/CodeGen/Mips/
Daddressing-mode.ll6 ; Check that LSR doesn't choose a solution with a formula "reg + 4*reg".
/external/clang/include/clang/AST/
DCommentCommands.td181 def FDollar : VerbatimBlockCommand<"f$">; // Inline LaTeX formula
182 defm FBracket : VerbatimBlockCommand<"f[", "f]">; // Displayed LaTeX formula
/external/jetty/src/resources/org/eclipse/jetty/http/
Dmime.properties84 odf = application/vnd.oasis.opendocument.formula
93 otf = application/vnd.oasis.opendocument.formula-template
/external/autotest/client/site_tests/firmware_TouchMTB/
Dspreadsheet.py335 formula = CROSS_SHEET_CELL % (self.worksheet_title, row_source[i])
338 formula)
/external/opencv3/doc/tutorials/introduction/documenting_opencv/
Ddocumentation_tutorial.markdown150 - TeX formula between `f[` and `f]` commands
386 - __f__ - formula
598 - [Supported formula commands] - HTML formulas use MathJax script for rendering
608 [Supported formula commands]: http://docs.mathjax.org/en/latest/tex.html#supported-latex-commands
/external/icu/icu4c/source/test/perf/howExpensiveIs/
Dreadme.txt30 ** The Variation column for each Target system was calculated with the formula: "(Control-Target)/…
/external/opencv3/doc/tutorials/calib3d/camera_calibration/
Dcamera_calibration.markdown15 factor one uses the following formula:
35 Now for the unit conversion we use the following formula:
42 \f$a\f$ aspect ratio (usually 1), then \f$f_y=f_x*a\f$ and in the upper formula we will have a sing…
/external/mesa3d/docs/
DMESA_texture_signed_rgba.spec84 a floating-point value Xf with the formula:
/external/opencv3/doc/tutorials/core/how_to_scan_images/
Dhow_to_scan_images.markdown36 image matrix and applying this formula. It's worth noting that we do a divide and a multiplication
65 to an integer format. Then we use a simple look and the upper formula to calculate the lookup table.
/external/opencv3/doc/tutorials/core/interoperability_with_OpenCV_1/
Dinteroperability_with_OpenCV_1.markdown108 image some Gaussian noise and then mix together the channels according to some formula.
/external/lzma/DOC/
Dlzma-specification.txt171 following formula:
178 can be estimated with the following formula:
206 LZMA Encoder can be estimated with the following formula:
/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm60 // pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php.
/external/webrtc/talk/app/webrtc/objc/
DRTCOpenGLVideoRenderer.mm81 // pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php.
/external/opencv3/doc/tutorials/highgui/video-input-psnr-ssim/
Dvideo_input_psnr_ssim.markdown138 an invalid divide by zero operation in the PSNR formula. In this case the PSNR is undefined and as
/external/opencv3/doc/tutorials/calib3d/real_time_pose/
Dreal_time_pose.markdown49 \f$R\f$ and \f$t\f$. Then, using the following formula it's possible to project 3D points into the …
504 the showed formula on *Theory*.

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