/external/skia/src/animator/ |
D | SkAnimateSet.cpp | 81 if (formula.size() > 0) { in onEndElement() 85 …->setValue(maker, &fValues, fFieldOffset, comps, this, outType, formula.size() > 0 ? formula : to); in onEndElement()
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D | SkAnimateBase.cpp | 25 SK_MEMBER(formula, DynamicString), 86 if (formula.size() > 0) in dump() 87 SkDebugf("formula=\"%s\" ", formula.c_str()); in dump()
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D | SkAnimateActive.cpp | 174 if (animate->formula.size() > 0) { in create() 178 animate->getValuesType(), animate->formula); in create() 212 if (animate->formula.size() > 0) { in immediate() 216 animate->getValuesType(), animate->formula); in immediate()
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D | SkAnimateBase.h | 55 SkString formula; variable
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D | SkAnimateField.cpp | 100 if (formula.size() > 0){ in onEndElement()
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D | SkDisplayApply.cpp | 627 if (animate->formula.size() > 0) { in interpolate() 633 animate->getValuesType(), animate->formula); in interpolate() 720 if (resolveField(maker, this, &animator->formula) == false) in resolveIDs()
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D | SkAnimateSchema.xsd | 929 or may compute the value using the 'formula' attribute. 942 …attribute dynamic If true, restart the animation if any of the simple values the 'from', 'formula', 948 <!-- @attribute formula A script to execute over time to compute the field's value. Typically, 951 <xs:attribute name="formula" type="Sk:DynamicString"/> 1068 an animate element's formula attribute. --> 2593 <!-- @attribute formula A script to execute over time to compute the field's value. Typically, 2596 <xs:attribute name="formula" type="Sk:DynamicString"/>
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/external/libxml2/test/relaxng/ |
D | proofsystem.rng | 18 <define name="formula"> 19 <element name="formula">
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/external/skia/experimental/docs/ |
D | animationCommon.js | 166 if ('number' == typeof(action.formula)) { 167 targetObject[targetField] = action.formula; 192 assert('formula' in action && 'string' == typeof(action.formula)); 194 action.func = new Function('value', 'params', "return " + action.formula);
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/external/opencv3/doc/tutorials/core/mat-mask-operations/ |
D | mat_mask_operations.markdown | 13 every pixel of the image the following formula: 22 The first notation is by using a formula, while the second is a compacted version of the first by 99 minus one). In these points our formula is undefined. A simple solution is to not apply the kernel
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/external/llvm/test/CodeGen/Mips/ |
D | addressing-mode.ll | 6 ; Check that LSR doesn't choose a solution with a formula "reg + 4*reg".
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/external/clang/include/clang/AST/ |
D | CommentCommands.td | 181 def FDollar : VerbatimBlockCommand<"f$">; // Inline LaTeX formula 182 defm FBracket : VerbatimBlockCommand<"f[", "f]">; // Displayed LaTeX formula
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/external/jetty/src/resources/org/eclipse/jetty/http/ |
D | mime.properties | 84 odf = application/vnd.oasis.opendocument.formula 93 otf = application/vnd.oasis.opendocument.formula-template
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/external/autotest/client/site_tests/firmware_TouchMTB/ |
D | spreadsheet.py | 335 formula = CROSS_SHEET_CELL % (self.worksheet_title, row_source[i]) 338 formula)
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/external/opencv3/doc/tutorials/introduction/documenting_opencv/ |
D | documentation_tutorial.markdown | 150 - TeX formula between `f[` and `f]` commands 386 - __f__ - formula 598 - [Supported formula commands] - HTML formulas use MathJax script for rendering 608 [Supported formula commands]: http://docs.mathjax.org/en/latest/tex.html#supported-latex-commands
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/external/icu/icu4c/source/test/perf/howExpensiveIs/ |
D | readme.txt | 30 ** The Variation column for each Target system was calculated with the formula: "(Control-Target)/…
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/external/opencv3/doc/tutorials/calib3d/camera_calibration/ |
D | camera_calibration.markdown | 15 factor one uses the following formula: 35 Now for the unit conversion we use the following formula: 42 \f$a\f$ aspect ratio (usually 1), then \f$f_y=f_x*a\f$ and in the upper formula we will have a sing…
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/external/mesa3d/docs/ |
D | MESA_texture_signed_rgba.spec | 84 a floating-point value Xf with the formula:
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/external/opencv3/doc/tutorials/core/how_to_scan_images/ |
D | how_to_scan_images.markdown | 36 image matrix and applying this formula. It's worth noting that we do a divide and a multiplication 65 to an integer format. Then we use a simple look and the upper formula to calculate the lookup table.
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/external/opencv3/doc/tutorials/core/interoperability_with_OpenCV_1/ |
D | interoperability_with_OpenCV_1.markdown | 108 image some Gaussian noise and then mix together the channels according to some formula.
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/external/lzma/DOC/ |
D | lzma-specification.txt | 171 following formula: 178 can be estimated with the following formula: 206 LZMA Encoder can be estimated with the following formula:
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/external/webrtc/webrtc/api/objc/ |
D | RTCOpenGLVideoRenderer.mm | 60 // pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php.
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/external/webrtc/talk/app/webrtc/objc/ |
D | RTCOpenGLVideoRenderer.mm | 81 // pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php.
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/external/opencv3/doc/tutorials/highgui/video-input-psnr-ssim/ |
D | video_input_psnr_ssim.markdown | 138 an invalid divide by zero operation in the PSNR formula. In this case the PSNR is undefined and as
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/external/opencv3/doc/tutorials/calib3d/real_time_pose/ |
D | real_time_pose.markdown | 49 \f$R\f$ and \f$t\f$. Then, using the following formula it's possible to project 3D points into the … 504 the showed formula on *Theory*.
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