Searched refs:fractionValue (Results 1 – 2 of 2) sorted by relevance
360 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D() local362 u = fPaintingData->fGradient[channel][b00].dot(fractionValue); in noise2D()363 fractionValue.fX -= SK_Scalar1; // Offset (-1,0) in noise2D()364 v = fPaintingData->fGradient[channel][b10].dot(fractionValue); in noise2D()366 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) in noise2D()367 v = fPaintingData->fGradient[channel][b11].dot(fractionValue); in noise2D()368 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()369 u = fPaintingData->fGradient[channel][b01].dot(fractionValue); in noise2D()
428 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D() local430 u = fPaintingData->fGradient[channel][b00].dot(fractionValue); in noise2D()431 fractionValue.fX -= SK_Scalar1; // Offset (-1,0) in noise2D()432 v = fPaintingData->fGradient[channel][b10].dot(fractionValue); in noise2D()434 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) in noise2D()435 v = fPaintingData->fGradient[channel][b11].dot(fractionValue); in noise2D()436 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()437 u = fPaintingData->fGradient[channel][b01].dot(fractionValue); in noise2D()