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Searched refs:fractionValue (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/effects/
DSkPerlinNoiseShader.cpp360 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D() local
362 u = fPaintingData->fGradient[channel][b00].dot(fractionValue); in noise2D()
363 fractionValue.fX -= SK_Scalar1; // Offset (-1,0) in noise2D()
364 v = fPaintingData->fGradient[channel][b10].dot(fractionValue); in noise2D()
366 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) in noise2D()
367 v = fPaintingData->fGradient[channel][b11].dot(fractionValue); in noise2D()
368 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()
369 u = fPaintingData->fGradient[channel][b01].dot(fractionValue); in noise2D()
/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.cpp428 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, in noise2D() local
430 u = fPaintingData->fGradient[channel][b00].dot(fractionValue); in noise2D()
431 fractionValue.fX -= SK_Scalar1; // Offset (-1,0) in noise2D()
432 v = fPaintingData->fGradient[channel][b10].dot(fractionValue); in noise2D()
434 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) in noise2D()
435 v = fPaintingData->fGradient[channel][b11].dot(fractionValue); in noise2D()
436 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) in noise2D()
437 u = fPaintingData->fGradient[channel][b01].dot(fractionValue); in noise2D()