Searched refs:frust (Results 1 – 2 of 2) sorted by relevance
137 Matrix4x4 frust; in Matrix4x4_Frustum() local142 frust[0*4 + 0] = 2.f * near / dx; in Matrix4x4_Frustum()143 frust[0*4 + 1] = 0.f; in Matrix4x4_Frustum()144 frust[0*4 + 2] = 0.f; in Matrix4x4_Frustum()145 frust[0*4 + 3] = 0.f; in Matrix4x4_Frustum()147 frust[1*4 + 0] = 0.f; in Matrix4x4_Frustum()148 frust[1*4 + 1] = 2.f * near / dy; in Matrix4x4_Frustum()149 frust[1*4 + 2] = 0.f; in Matrix4x4_Frustum()150 frust[1*4 + 3] = 0.f; in Matrix4x4_Frustum()152 frust[2*4 + 0] = (right + left) / dx; in Matrix4x4_Frustum()[all …]
131 Frustum<T> frust; in FrustumTest() local134 setFrustum(frust, cameraMat); in FrustumTest()