Searched refs:fs_depth (Results 1 – 2 of 2) sorted by relevance
73 void *fs_depth[PIPE_MAX_TEXTURE_TYPES]; member184 if (ctx->fs_depth[i]) { in util_destroy_blit()185 pipe->delete_fs_state(pipe, ctx->fs_depth[i]); in util_destroy_blit()244 if (!ctx->fs_depth[pipe_tex]) { in set_depth_fragment_shader()247 ctx->fs_depth[pipe_tex] = in set_depth_fragment_shader()252 cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[pipe_tex]); in set_depth_fragment_shader()
72 void *fs_depth[TGSI_TEXTURE_COUNT]; member1333 if (!ctx->fs_depth[type]) in set_fragment_shader()1334 ctx->fs_depth[type] = in set_fragment_shader()1338 cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[type]); in set_fragment_shader()1490 for (i = 0; i < Elements(ctx->fs_depth); i++) in util_destroy_gen_mipmap()1491 if (ctx->fs_depth[i]) in util_destroy_gen_mipmap()1492 pipe->delete_fs_state(pipe, ctx->fs_depth[i]); in util_destroy_gen_mipmap()