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Searched refs:fs_depth (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_blit.c73 void *fs_depth[PIPE_MAX_TEXTURE_TYPES]; member
184 if (ctx->fs_depth[i]) { in util_destroy_blit()
185 pipe->delete_fs_state(pipe, ctx->fs_depth[i]); in util_destroy_blit()
244 if (!ctx->fs_depth[pipe_tex]) { in set_depth_fragment_shader()
247 ctx->fs_depth[pipe_tex] = in set_depth_fragment_shader()
252 cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[pipe_tex]); in set_depth_fragment_shader()
Du_gen_mipmap.c72 void *fs_depth[TGSI_TEXTURE_COUNT]; member
1333 if (!ctx->fs_depth[type]) in set_fragment_shader()
1334 ctx->fs_depth[type] = in set_fragment_shader()
1338 cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[type]); in set_fragment_shader()
1490 for (i = 0; i < Elements(ctx->fs_depth); i++) in util_destroy_gen_mipmap()
1491 if (ctx->fs_depth[i]) in util_destroy_gen_mipmap()
1492 pipe->delete_fs_state(pipe, ctx->fs_depth[i]); in util_destroy_gen_mipmap()