Searched refs:getProgramName (Results 1 – 2 of 2) sorted by relevance
603 virtual GLuint getProgramName (void) = 0;615 GLuint getProgramName (void) { return m_shaderProgram.getProgram(); } in getProgramName() function in deqp::gles31::Functional::__anon6c1446a90111::ShaderProgramWrapper635 GLuint getProgramName (void) { return m_program.getProgram(); } in getProgramName() function in deqp::gles31::Functional::__anon6c1446a90111::RawProgramWrapper1171 const GLuint progName = program.getProgramName(); in setUniform()1222 fullProg->getProgramName()); in createPipeline()1225 << " with two-shader program " << fullProg->getProgramName() in createPipeline()1233 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName()); in createPipeline()1236 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName()); in createPipeline()1240 << " with vertex program " << vtxProg->getProgramName() in createPipeline()1241 << " and fragment program " << frgProg->getProgramName() in createPipeline()[all …]
119 static const char *getProgramName(GraphProgram::Name program) { in getProgramName() function184 args.push_back(getProgramName(program)); in DisplayGraph()217 (S.TryFindProgram(getProgramName(program), GeneratorPath) || in DisplayGraph()