/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 936 glAttachShader(shaderProg, shaderVert); in test() 937 glAttachShader(shaderProg, shaderFrag); in test() 1243 glAttachShader(program, shaderVert); in test() 1244 glAttachShader(program, shaderFrag); in test() 1344 glAttachShader(program, shaderVert); in test() 1345 glAttachShader(program, shaderFrag); in test() 1375 glAttachShader(program, shaderVert); in test() 1376 glAttachShader(program, shaderFrag); in test() 1423 glAttachShader(program, shaderVert); in test() 1427 glAttachShader(program, shaderFrag); in test() [all …]
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D | es3fIndexedStateQueryTests.cpp | 103 glAttachShader(shaderProg, shaderVert); in test() 104 glAttachShader(shaderProg, shaderFrag); in test() 280 glAttachShader(m_program, shaderVert); in test() 281 glAttachShader(m_program, shaderFrag); in test()
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D | es3fNegativeShaderApiTests.cpp | 194 glAttachShader(shader1, shader1); in init() 199 glAttachShader(program, program); in init() 201 glAttachShader(shader1, program); in init() 206 glAttachShader(program, -1); in init() 208 glAttachShader(-1, shader1); in init() 210 glAttachShader(-1, -1); in init() 215 glAttachShader(program, shader1); in init() 217 glAttachShader(program, shader1); in init() 222 glAttachShader(program, shader2); in init()
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D | es3fBooleanStateQueryTests.cpp | 604 glAttachShader(shaderProg, shaderVert); in test() 605 glAttachShader(shaderProg, shaderFrag); in test()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 60 FNDEF(void, glAttachShader, (GLuint program, GLuint shader)); 111 #define glAttachShader FNPTR(glAttachShader) macro
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D | shader.c | 70 glAttachShader(program, shaderVertex); in createProgram() 79 glAttachShader(program, shaderFragment); in createProgram()
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D | importgl.c | 54 IMPORT_FUNC_GL(glAttachShader); in importGLInit()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 68 GLES20.glAttachShader(program, vertexShader); in GlShader() 69 GLES20.glAttachShader(program, fragmentShader); in GlShader()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 201 glAttachShader(shader1, shader1); in init() 206 glAttachShader(program, program); in init() 208 glAttachShader(shader1, program); in init() 213 glAttachShader(program, -1); in init() 215 glAttachShader(-1, shader1); in init() 217 glAttachShader(-1, -1); in init() 222 glAttachShader(program, shader1); in init() 224 glAttachShader(program, shader1); in init() 226 glAttachShader(program, shader2); in init()
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D | es2fShaderStateQueryTests.cpp | 774 glAttachShader(shaderProg, shaderVert); in test() 775 glAttachShader(shaderProg, shaderFrag); in test() 986 glAttachShader(program, shaderVert); in test() 987 glAttachShader(program, shaderFrag); in test() 1054 glAttachShader(program, shaderVert); in test() 1055 glAttachShader(program, shaderFrag); in test() 1085 glAttachShader(program, shaderVert); in test() 1086 glAttachShader(program, shaderFrag); in test() 1133 glAttachShader(program, shaderVert); in test() 1137 glAttachShader(program, shaderFrag); in test() [all …]
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/external/autotest/client/deps/glbench/src/ |
D | main.h | 23 F(glAttachShader, PFNGLATTACHSHADERPROC) \ 53 F(glAttachShader, PFNGLATTACHSHADERPROC) \
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D | utils.cc | 344 glAttachShader(program, vertex_shader); in InitShaderProgramWithHeaders() 345 glAttachShader(program, fragment_shader); in InitShaderProgramWithHeaders()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 7 { "glAttachShader", (deFunctionPtr)glAttachShader },
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D | egluStaticES30Library.inl | 7 { "glAttachShader", (deFunctionPtr)glAttachShader },
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 282 glAttachShader(program, vertexShader); in createProgram() 284 glAttachShader(program, pixelShader); in createProgram()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 245 ctx.glAttachShader(shader1, shader1); in attach_shader() 250 ctx.glAttachShader(program, program); in attach_shader() 252 ctx.glAttachShader(shader1, program); in attach_shader() 257 ctx.glAttachShader(program, notAShader); in attach_shader() 259 ctx.glAttachShader(notAProgram, shader1); in attach_shader() 261 ctx.glAttachShader(notAProgram, notAShader); in attach_shader() 266 ctx.glAttachShader(program, shader1); in attach_shader() 268 ctx.glAttachShader(program, shader1); in attach_shader() 273 ctx.glAttachShader(program, shader2); in attach_shader() 2293 ctx.glAttachShader(program, computeShader); in link_compute_shader() [all …]
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D | es31fProgramStateQueryTests.cpp | 393 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate() 394 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate() 412 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate() 413 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 95 glAttachShader(prg_id, vtx_id); in createShader() 96 glAttachShader(prg_id, frg_id); in createShader()
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/external/webrtc/webrtc/modules/video_render/ios/ |
D | open_gles20.mm | 210 glAttachShader(program, vertex_shader); 211 glAttachShader(program, fragment_shader);
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/external/autotest/client/deps/nvmap_compactor/src/ |
D | nvmap_carveout_compactor.c | 544 glAttachShader(programObj, vsObj); in InitGraphicsState() 545 glAttachShader(programObj, fsObj); in InitGraphicsState()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 27 return (GrGLFuncPtr) glAttachShader; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 7 gl->attachShader = &glAttachShader;
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/external/drm_hwcomposer/ |
D | glworker.cpp | 270 glAttachShader(program.get(), vertex_shader.get()); in GenerateProgram() 271 glAttachShader(program.get(), fragment_shader.get()); in GenerateProgram()
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/external/webrtc/webrtc/api/objc/ |
D | RTCOpenGLVideoRenderer.mm | 110 glAttachShader(program, vertexShader); 111 glAttachShader(program, fragmentShader);
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/external/webrtc/talk/app/webrtc/objc/ |
D | RTCOpenGLVideoRenderer.mm | 131 glAttachShader(program, vertexShader); 132 glAttachShader(program, fragmentShader);
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