Home
last modified time | relevance | path

Searched refs:glAttachShader (Results 1 – 25 of 60) sorted by relevance

123

/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp936 glAttachShader(shaderProg, shaderVert); in test()
937 glAttachShader(shaderProg, shaderFrag); in test()
1243 glAttachShader(program, shaderVert); in test()
1244 glAttachShader(program, shaderFrag); in test()
1344 glAttachShader(program, shaderVert); in test()
1345 glAttachShader(program, shaderFrag); in test()
1375 glAttachShader(program, shaderVert); in test()
1376 glAttachShader(program, shaderFrag); in test()
1423 glAttachShader(program, shaderVert); in test()
1427 glAttachShader(program, shaderFrag); in test()
[all …]
Des3fIndexedStateQueryTests.cpp103 glAttachShader(shaderProg, shaderVert); in test()
104 glAttachShader(shaderProg, shaderFrag); in test()
280 glAttachShader(m_program, shaderVert); in test()
281 glAttachShader(m_program, shaderFrag); in test()
Des3fNegativeShaderApiTests.cpp194 glAttachShader(shader1, shader1); in init()
199 glAttachShader(program, program); in init()
201 glAttachShader(shader1, program); in init()
206 glAttachShader(program, -1); in init()
208 glAttachShader(-1, shader1); in init()
210 glAttachShader(-1, -1); in init()
215 glAttachShader(program, shader1); in init()
217 glAttachShader(program, shader1); in init()
222 glAttachShader(program, shader2); in init()
Des3fBooleanStateQueryTests.cpp604 glAttachShader(shaderProg, shaderVert); in test()
605 glAttachShader(shaderProg, shaderFrag); in test()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h60 FNDEF(void, glAttachShader, (GLuint program, GLuint shader));
111 #define glAttachShader FNPTR(glAttachShader) macro
Dshader.c70 glAttachShader(program, shaderVertex); in createProgram()
79 glAttachShader(program, shaderFragment); in createProgram()
Dimportgl.c54 IMPORT_FUNC_GL(glAttachShader); in importGLInit()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java68 GLES20.glAttachShader(program, vertexShader); in GlShader()
69 GLES20.glAttachShader(program, fragmentShader); in GlShader()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp201 glAttachShader(shader1, shader1); in init()
206 glAttachShader(program, program); in init()
208 glAttachShader(shader1, program); in init()
213 glAttachShader(program, -1); in init()
215 glAttachShader(-1, shader1); in init()
217 glAttachShader(-1, -1); in init()
222 glAttachShader(program, shader1); in init()
224 glAttachShader(program, shader1); in init()
226 glAttachShader(program, shader2); in init()
Des2fShaderStateQueryTests.cpp774 glAttachShader(shaderProg, shaderVert); in test()
775 glAttachShader(shaderProg, shaderFrag); in test()
986 glAttachShader(program, shaderVert); in test()
987 glAttachShader(program, shaderFrag); in test()
1054 glAttachShader(program, shaderVert); in test()
1055 glAttachShader(program, shaderFrag); in test()
1085 glAttachShader(program, shaderVert); in test()
1086 glAttachShader(program, shaderFrag); in test()
1133 glAttachShader(program, shaderVert); in test()
1137 glAttachShader(program, shaderFrag); in test()
[all …]
/external/autotest/client/deps/glbench/src/
Dmain.h23 F(glAttachShader, PFNGLATTACHSHADERPROC) \
53 F(glAttachShader, PFNGLATTACHSHADERPROC) \
Dutils.cc344 glAttachShader(program, vertex_shader); in InitShaderProgramWithHeaders()
345 glAttachShader(program, fragment_shader); in InitShaderProgramWithHeaders()
/external/deqp/framework/egl/
DegluStaticES20Library.inl7 { "glAttachShader", (deFunctionPtr)glAttachShader },
DegluStaticES30Library.inl7 { "glAttachShader", (deFunctionPtr)glAttachShader },
/external/webrtc/webrtc/modules/video_render/android/
Dvideo_render_opengles20.cc282 glAttachShader(program, vertexShader); in createProgram()
284 glAttachShader(program, pixelShader); in createProgram()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp245 ctx.glAttachShader(shader1, shader1); in attach_shader()
250 ctx.glAttachShader(program, program); in attach_shader()
252 ctx.glAttachShader(shader1, program); in attach_shader()
257 ctx.glAttachShader(program, notAShader); in attach_shader()
259 ctx.glAttachShader(notAProgram, shader1); in attach_shader()
261 ctx.glAttachShader(notAProgram, notAShader); in attach_shader()
266 ctx.glAttachShader(program, shader1); in attach_shader()
268 ctx.glAttachShader(program, shader1); in attach_shader()
273 ctx.glAttachShader(program, shader2); in attach_shader()
2293 ctx.glAttachShader(program, computeShader); in link_compute_shader()
[all …]
Des31fProgramStateQueryTests.cpp393 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate()
394 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
412 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate()
413 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
/external/eigen/unsupported/test/
Dopenglsupport.cpp95 glAttachShader(prg_id, vtx_id); in createShader()
96 glAttachShader(prg_id, frg_id); in createShader()
/external/webrtc/webrtc/modules/video_render/ios/
Dopen_gles20.mm210 glAttachShader(program, vertex_shader);
211 glAttachShader(program, fragment_shader);
/external/autotest/client/deps/nvmap_compactor/src/
Dnvmap_carveout_compactor.c544 glAttachShader(programObj, vsObj); in InitGraphicsState()
545 glAttachShader(programObj, fsObj); in InitGraphicsState()
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp27 return (GrGLFuncPtr) glAttachShader; in android_get_gl_proc()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl7 gl->attachShader = &glAttachShader;
/external/drm_hwcomposer/
Dglworker.cpp270 glAttachShader(program.get(), vertex_shader.get()); in GenerateProgram()
271 glAttachShader(program.get(), fragment_shader.get()); in GenerateProgram()
/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm110 glAttachShader(program, vertexShader);
111 glAttachShader(program, fragmentShader);
/external/webrtc/talk/app/webrtc/objc/
DRTCOpenGLVideoRenderer.mm131 glAttachShader(program, vertexShader);
132 glAttachShader(program, fragmentShader);

123