/external/autotest/client/deps/glbench/src/ |
D | windowmanagercompositingtest.cc | 141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram() 147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram() 191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram() 197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram() 202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram() 257 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram() 263 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram() 268 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram() 273 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
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D | fillratetest.cc | 94 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run() 108 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run() 114 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run() 172 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run() 177 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
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D | texturetest.cc | 50 glVertexAttribPointer(attr1, 2, GL_FLOAT, GL_FALSE, 0, kVertices); in Run() 54 glVertexAttribPointer(attr2, 2, GL_FLOAT, GL_FALSE, 0, kTexCoords); in Run()
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D | varyingsandddxytest.cc | 130 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in VaryingsShaderProgram() 158 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DdxDdyShaderProgram()
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D | main.h | 47 F(glVertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC) \ 87 F(glVertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC) \
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D | glinterfacetest.cc | 42 glVertexAttribPointer(attribute_index_, 2, GL_FLOAT, GL_FALSE, 0, NULL); in SetupGLRendering()
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D | trianglesetuptest.cc | 57 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
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D | attributefetchtest.cc | 84 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in AttributeFetchShaderProgram()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 90 glVertexAttribPointer(0, 1, 0, GL_TRUE, 0, 0); in init() 96 glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0); in init() 101 glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0); in init() 106 glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0); in init()
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D | es2fDepthRangeTests.cpp | 197 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &constDepthCoord); in iterate() 200 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &varyingDepthCoord); in iterate() 220 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in iterate() 340 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in iterate() 366 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in iterate()
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D | es2fBufferTestUtil.cpp | 440 glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, &positions[0]); in verify() 461 …glVertexAttribPointer (m_byteVecLoc, 3, GL_UNSIGNED_BYTE, GL_TRUE, 0, (const glw::GLvoid*)(deUintp… in verify() 618 glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, &positions[0]); in verify() 619 glVertexAttribPointer (m_colorLoc, 3, GL_FLOAT, GL_FALSE, 0, &colors[0]); in verify() 628 glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, &fetchedPos[0]); in verify() 629 glVertexAttribPointer (m_colorLoc, 3, GL_FLOAT, GL_FALSE, 0, &fetchedColor[0]); in verify()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 99 FNDEF(void, glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, 145 #define glVertexAttribPointer FNPTR(glVertexAttribPointer) macro
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D | importgl.c | 86 IMPORT_FUNC_GL(glVertexAttribPointer); in importGLInit()
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingTests.cpp | 920 …gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_… in renderTo() 921 …gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), (d… in renderTo() 936 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo() 969 …gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_… in renderTo() 970 …gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), (d… in renderTo() 1149 …gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4))… in renderTo() 1150 …gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4))… in renderTo() 1166 …gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4))… in renderTo() 1167 …gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, (glw::GLsizei)(2 * sizeof(tcu::Vec4))… in renderTo() 1183 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 8, (const deUint8*)DE_NULL); in renderTo() [all …]
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D | es31fNegativeVertexArrayApiTests.cpp | 124 ctx.glVertexAttribPointer(0, 1, 0, GL_TRUE, 0, 0); in vertex_attrib_pointer() 130 ctx.glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0); in vertex_attrib_pointer() 135 ctx.glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0); in vertex_attrib_pointer() 140 ctx.glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0); in vertex_attrib_pointer() 145 ctx.glVertexAttribPointer(0, 2, GL_INT_2_10_10_10_REV, GL_TRUE, 0, 0); in vertex_attrib_pointer() 147 ctx.glVertexAttribPointer(0, 2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 0, 0); in vertex_attrib_pointer() 149 ctx.glVertexAttribPointer(0, 4, GL_INT_2_10_10_10_REV, GL_TRUE, 0, 0); in vertex_attrib_pointer() 151 ctx.glVertexAttribPointer(0, 4, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 0, 0); in vertex_attrib_pointer() 163 ctx.glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, 0, &offset); in vertex_attrib_pointer()
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D | es31fVertexAttributeBindingStateQueryTests.cpp | 610 gl.glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, (const deUint8*)DE_NULL + 12); in test() 635 gl.glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 12, 0); in test() 639 gl.glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, 0); in test() 663 gl.glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, 0); in test()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 126 glVertexAttribPointer(0, 1, 0, GL_TRUE, 0, 0); in init() 132 glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0); in init() 137 glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0); in init() 142 glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0); in init() 147 glVertexAttribPointer(0, 2, GL_INT_2_10_10_10_REV, GL_TRUE, 0, 0); in init() 149 glVertexAttribPointer(0, 2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 0, 0); in init() 151 glVertexAttribPointer(0, 4, GL_INT_2_10_10_10_REV, GL_TRUE, 0, 0); in init() 153 glVertexAttribPointer(0, 4, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 0, 0); in init() 165 glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, 0, &offset); in init()
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D | es3fShaderStateQueryTests.cpp | 2198 …glVertexAttribPointer(0, pointers[ndx].size, pointers[ndx].type, pointers[ndx].normalized, pointer… in test() 2223 …glVertexAttribPointer(0, pointers[0].size, pointers[0].type, pointers[0].normalized, pointers[0].s… in test() 2228 …glVertexAttribPointer(0, pointers[1].size, pointers[1].type, pointers[1].normalized, pointers[1].s… in test() 2282 …glVertexAttribPointer(0, pointers[ndx].size, pointers[ndx].type, pointers[ndx].normalized, pointer… in test() 2329 glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 0, DE_NULL); in test() 2334 glVertexAttribPointer(0, 1, GL_SHORT, GL_FALSE, 0, DE_NULL); in test() 2394 …glVertexAttribPointer(0, pointers[ndx].size, pointers[ndx].type, GL_FALSE, pointers[ndx].stride, p… in test() 2444 glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 4, DE_NULL); in test() 2449 glVertexAttribPointer(0, 1, GL_SHORT, GL_FALSE, 8, DE_NULL); in test() 2508 …glVertexAttribPointer(0, pointers[ndx].size, pointers[ndx].type, pointers[ndx].normalized, pointer… in test() [all …]
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D | es3fInstancedRenderingTests.cpp | 488 glVertexAttribPointer(curLoc, typeSize, GL_FLOAT, GL_FALSE, 0, attrPtr); in setupVarAttribPointer() 498 …glVertexAttribPointer(curLoc, numRows, GL_FLOAT, GL_FALSE, numCols*numRows*(int)sizeof(float), att… in setupVarAttribPointer() 517 glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &m_gridVertexPositions[0]); in setupAndRender() 527 … glVertexAttribPointer(offsetLoc, OFFSET_COMPONENTS, GL_FLOAT, GL_FALSE, 0, &m_instanceOffsets[0]); in setupAndRender()
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/external/deqp/modules/glshared/ |
D | glsBufferTestUtil.cpp | 605 glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL); in verify() 631 …glVertexAttribPointer (m_byteVecLoc, 3, GL_UNSIGNED_BYTE, GL_TRUE, 0, (const glw::GLvoid*)(deUintp… in verify() 811 glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL); in verify() 815 glVertexAttribPointer (m_colorLoc, 3, GL_FLOAT, GL_FALSE, 0, DE_NULL); in verify() 828 glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL); in verify() 832 glVertexAttribPointer (m_colorLoc, 3, GL_FLOAT, GL_FALSE, 0, DE_NULL); in verify()
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D | glsMemoryStressCase.cpp | 237 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL)); in render() 401 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL)); in render() 404 GLU_CHECK_CALL(glVertexAttribPointer(bufferLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0)); in render()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 146 { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer },
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/external/deqp/modules/gles3/stress/ |
D | es3sOcclusionQueryTests.cpp | 225 …glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &occluderVertices[drawIter * numOccluderIndice… in iterate() 240 …glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &targetVertices[drawIter * numTargetIndicesPer… in iterate()
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 136 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, in Setup() 146 glVertexAttribPointer(textureHandle, 2, GL_FLOAT, false, 5 in Setup()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 104 GLES20.glVertexAttribPointer(location, dimension, GLES20.GL_FLOAT, false, 0, buffer); in setVertexAttribArray()
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