/external/deqp/modules/gles3/functional/ |
D | es3fFragmentOutputTests.cpp | 397 static void renderFloatReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight,… in renderFloatReference() argument 400 const float cellW = (float)dst.getWidth() / (float)(gridWidth-1); in renderFloatReference() 407 const int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderFloatReference() 411 …const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponent… in renderFloatReference() 412 …const Vec4 v01 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+0)*numComponents, numComponent… in renderFloatReference() 413 …const Vec4 v10 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+1)*numComponents, numComponent… in renderFloatReference() 414 …const Vec4 v11 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+1)*numComponents, numComponent… in renderFloatReference() 428 static void renderIntReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, i… in renderIntReference() argument 430 float cellW = (float)dst.getWidth() / (float)(gridWidth-1); in renderIntReference() 437 int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); in renderIntReference() [all …]
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D | es3fTextureMipmapTests.cpp | 314 int gridWidth = 4; in iterate() local 316 int cellWidth = viewport.width / gridWidth; in iterate() 356 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 360 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate() 362 const int cellNdx = gridY*gridWidth + gridX; in iterate() 408 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 412 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate() 414 const int cellNdx = gridY*gridWidth + gridX; in iterate() 1259 const int gridWidth = 4; in iterate() local 1261 const int cellWidth = viewport.width / gridWidth; in iterate() [all …]
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/external/opencv3/modules/cudaimgproc/src/ |
D | hough_circles.cpp | 223 const int gridWidth = (src.cols + cellSize - 1) / cellSize; in detect() local 226 std::vector< std::vector<ushort2> > grid(gridWidth * gridHeight); in detect() 259 x2 = std::min(gridWidth - 1, x2); in detect() 266 std::vector<ushort2>& m = grid[yy * gridWidth + xx]; in detect() 286 grid[yCell * gridWidth + xCell].push_back(p); in detect()
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D | generalized_hough.cpp | 360 const int gridWidth = (imageSize_.width + cellSize - 1) / cellSize; in filterMinDist() local 363 std::vector< std::vector<Point2f> > grid(gridWidth * gridHeight); in filterMinDist() 386 x2 = std::min(gridWidth - 1, x2); in filterMinDist() 393 const std::vector<Point2f>& m = grid[yy * gridWidth + xx]; in filterMinDist() 412 grid[yCell * gridWidth + xCell].push_back(p); in filterMinDist()
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/external/deqp/framework/randomshaders/ |
D | rsgProgramExecutor.hpp | 45 ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight);
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D | rsgProgramExecutor.cpp | 167 ProgramExecutor::ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight) in ProgramExecutor() argument 169 , m_gridWidth (gridWidth) in ProgramExecutor()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureMipmapTests.cpp | 273 int gridWidth = 4; in iterate() local 275 int cellWidth = viewport.width / gridWidth; in iterate() 319 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 323 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate() 325 int cellNdx = gridY*gridWidth + gridX; in iterate()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureMipmapTests.cpp | 266 int gridWidth = 4; in iterate() local 268 int cellWidth = viewport.width / gridWidth; in iterate() 312 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 316 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate() 318 int cellNdx = gridY*gridWidth + gridX; in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureMipmapTests.cpp | 270 int gridWidth = 4; in iterate() local 272 int cellWidth = viewport.width / gridWidth; in iterate() 312 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 316 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate() 318 const int cellNdx = gridY*gridWidth + gridX; in iterate() 364 for (int gridX = 0; gridX < gridWidth; gridX++) in iterate() 368 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; in iterate() 370 const int cellNdx = gridY*gridWidth + gridX; in iterate()
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/external/opencv3/modules/imgproc/src/ |
D | generalized_hough.cpp | 237 const int gridWidth = (imageSize_.width + cellSize - 1) / cellSize; in filterMinDist() local 240 std::vector< std::vector<Point2f> > grid(gridWidth * gridHeight); in filterMinDist() 263 x2 = std::min(gridWidth - 1, x2); in filterMinDist() 270 const std::vector<Point2f>& m = grid[yy * gridWidth + xx]; in filterMinDist() 289 grid[yCell * gridWidth + xCell].push_back(p); in filterMinDist()
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/external/deqp/modules/gles3/performance/ |
D | es3pBufferDataUploadTests.cpp | 3872 int gridWidth; member 3879 return scene.gridWidth * scene.gridHeight * scene.gridLayers * 6; in getLayeredGridNumVertices() 3891 for (int cellX = 0; cellX < scene.gridWidth; ++cellX) in generateLayeredGridVertexAttribData4C4V() 3895 const float cellLeft = (float(cellX ) / (float)scene.gridWidth - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V() 3896 const float cellRight = (float(cellX+1) / (float)scene.gridWidth - 0.5f) * 2.0f; in generateLayeredGridVertexAttribData4C4V() 3900 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3901 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3903 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3904 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() 3906 …vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 + … in generateLayeredGridVertexAttribData4C4V() [all …]
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/src/org/eclipse/test/performance/ui/ |
D | FingerPrintGraph.java | 431 int gridWidth = (int) (this.graphWidth * gridValue / this.maxValue); 450 x += gridWidth;
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/external/deqp/modules/gles31/functional/ |
D | es31fTessellationTests.cpp | 1706 const int gridWidth = 4; in iterate() local 1708 const int numVertices = (gridWidth+1)*(gridHeight+1); in iterate() 1709 …const int numIndices = gridWidth*gridHeight * (m_primitiveType == TESSPRIMITIVETYPE_TRIANGL… in iterate() 1722 for (int j = 0; j < gridWidth+1; j++) in iterate() 1724 gridPosComps.push_back(-1.0f + 2.0f * ((float)j + 0.5f) / (float)(gridWidth+1)); in iterate() 1726 gridTessParams.push_back((float)(i*(gridWidth+1) + j) / (float)(numVertices-1)); in iterate() 1737 for (int j = 0; j < gridWidth; j++) in iterate() 1741 (deUint16)((i+0)*(gridWidth+1) + j+0), in iterate() 1742 (deUint16)((i+0)*(gridWidth+1) + j+1), in iterate() 1743 (deUint16)((i+1)*(gridWidth+1) + j+0), in iterate() [all …]
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