Searched refs:has_control (Results 1 – 3 of 3) sorted by relevance
242 bool has_control = op->ControlInputCount() == 1; in MakeNode() local249 if (!has_control && !has_effect) { in MakeNode()253 if (has_control) ++input_count_with_deps; in MakeNode()261 if (has_control) { in MakeNode()
1900 bool has_control = op->ControlInputCount() == 1; in MakeNode() local1907 if (!has_context && frame_state_count == 0 && !has_control && !has_effect) { in MakeNode()1913 if (has_control) ++input_count_with_deps; in MakeNode()1930 if (has_control) { in MakeNode()
4079 bool has_control = op->ControlInputCount() == 1; in MakeNode() local4086 if (!has_context && frame_state_count == 0 && !has_control && !has_effect) { in MakeNode()4093 if (has_control) ++input_count_with_deps; in MakeNode()4110 if (has_control) { in MakeNode()