Searched refs:iCharRotation (Results 1 – 9 of 9) sorted by relevance
157 void CFX_TxtBreak::SetCharRotation(int32_t iCharRotation) { in SetCharRotation() argument158 if (iCharRotation < 0) { in SetCharRotation()159 iCharRotation += (-iCharRotation / 4 + 1) * 4; in SetCharRotation()160 } else if (iCharRotation > 3) { in SetCharRotation()161 iCharRotation -= (iCharRotation / 4) * 4; in SetCharRotation()163 if (m_iCharRotation == iCharRotation) { in SetCharRotation()167 m_iCharRotation = iCharRotation; in SetCharRotation()1200 int32_t iRotation = GetLineRotation(dwStyles) + pTxtRun->iCharRotation; in GetDisplayPos()1201 int32_t iCharRotation; in GetDisplayPos() local1347 iCharRotation = iRotation; in GetDisplayPos()[all …]
217 void CFX_RTFBreak::SetCharRotation(int32_t iCharRotation) { in SetCharRotation() argument218 if (iCharRotation < 0) { in SetCharRotation()219 iCharRotation += (-iCharRotation / 4 + 1) * 4; in SetCharRotation()220 } else if (iCharRotation > 3) { in SetCharRotation()221 iCharRotation -= (iCharRotation / 4) * 4; in SetCharRotation()223 if (m_iCharRotation == iCharRotation) { in SetCharRotation()227 m_iCharRotation = iCharRotation; in SetCharRotation()1206 int32_t iRotation = GetLineRotation(dwStyles) + pText->iCharRotation; in GetDisplayPos()1207 int32_t iCharRotation; in GetDisplayPos() local1280 iCharRotation = iRotation; in GetDisplayPos()[all …]
76 virtual void SetCharRotation(int32_t iCharRotation);
85 void SetCharRotation(int32_t iCharRotation) override;
88 iCharRotation = 0; in _FX_TXTRUN()104 int32_t iCharRotation; member190 virtual void SetCharRotation(int32_t iCharRotation) = 0;
69 iCharRotation = 0; in _FX_RTFTEXTOBJ()82 int32_t iCharRotation; member205 virtual void SetCharRotation(int32_t iCharRotation) = 0;
88 tr.iCharRotation = pTextParams->nCharRotation; in GetDisplayPos()121 tr.iCharRotation = pTextParams->nCharRotation; in GetCharRects_Impl()
832 tr.iCharRotation = 0; in ToTextRun()
2016 tr.iCharRotation = 0; in ToRun()