Searched refs:info4 (Results 1 – 3 of 3) sorted by relevance
394 const SkLayerInfo::BlockInfo& info4 = gpuData->block(5); in test_savelayer_extraction() local440 REPORTER_ASSERT(reporter, nullptr == info4.fPicture); in test_savelayer_extraction()441 REPORTER_ASSERT(reporter, kWidth == info4.fBounds.width() && in test_savelayer_extraction()442 kHeight == info4.fBounds.height()); in test_savelayer_extraction()443 REPORTER_ASSERT(reporter, 0 == info4.fBounds.fLeft && 0 == info4.fBounds.fTop); in test_savelayer_extraction()444 REPORTER_ASSERT(reporter, info4.fLocalMat.isIdentity()); in test_savelayer_extraction()445 REPORTER_ASSERT(reporter, info4.fPreMat.isIdentity()); in test_savelayer_extraction()446 REPORTER_ASSERT(reporter, info4.fPaint); in test_savelayer_extraction()447 REPORTER_ASSERT(reporter, !info4.fIsNested && in test_savelayer_extraction()448 info4.fHasNestedLayers); // has a nested SL in test_savelayer_extraction()
184 PacketInfo info4(0, 0); in TEST_F() local185 EXPECT_TRUE(history_.GetInfo(&info4, false)); in TEST_F()
394 rtc::scoped_ptr<DecoderDatabase::DecoderInfo> info4( in TEST() local398 .WillRepeatedly(Return(info4.get())); in TEST()