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Searched refs:inputTexture (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DGrTextureParamsAdjuster.cpp29 static GrTexture* copy_on_gpu(GrTexture* inputTexture, const SkIRect* subset, in copy_on_gpu() argument
32 GrContext* context = inputTexture->getContext(); in copy_on_gpu()
37 GrSurfaceDesc rtDesc = inputTexture->desc(); in copy_on_gpu()
80 sx = 1.f / inputTexture->width(); in copy_on_gpu()
81 sy = 1.f / inputTexture->height(); in copy_on_gpu()
95 GrTextureDomainEffect::Create(inputTexture, SkMatrix::I(), domain, in copy_on_gpu()
100 paint.addColorTextureProcessor(inputTexture, SkMatrix::I(), params); in copy_on_gpu()
/external/skia/src/effects/
DSkBlurImageFilter.cpp231 GrTexture* inputTexture = input.getTexture(); in filterImageGPUDeprecated() local
232 SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(inputTexture->getContext(), in filterImageGPUDeprecated()
233 inputTexture, in filterImageGPUDeprecated()
/external/deqp/modules/gles31/functional/
Des31fBasicComputeShaderTests.cpp1012 const Texture inputTexture (m_context.getRenderContext()); in iterate() local
1031 gl.bindTexture(GL_TEXTURE_2D, *inputTexture); in iterate()
1039 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in iterate()