Searched refs:internalAddUniformArray (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/glsl/ |
D | GrGLSLUniformHandler.h | 42 return this->internalAddUniformArray(visibility, type, precision, name, true, arrayCount, 59 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
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D | GrGLSLProgramBuilder.cpp | 278 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.h | 33 UniformHandle internalAddUniformArray(uint32_t visibility,
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D | GrGLUniformHandler.cpp | 17 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrGLUniformHandler
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 56 UniformHandle internalAddUniformArray(uint32_t visibility,
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D | GrVkUniformHandler.cpp | 60 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrVkUniformHandler
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