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Searched refs:internalAddUniformArray (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLUniformHandler.h42 return this->internalAddUniformArray(visibility, type, precision, name, true, arrayCount,
59 virtual UniformHandle internalAddUniformArray(uint32_t visibility,
DGrGLSLProgramBuilder.cpp278 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.h33 UniformHandle internalAddUniformArray(uint32_t visibility,
DGrGLUniformHandler.cpp17 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrGLUniformHandler
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h56 UniformHandle internalAddUniformArray(uint32_t visibility,
DGrVkUniformHandler.cpp60 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() function in GrVkUniformHandler