Searched refs:inva (Results 1 – 2 of 2) sorted by relevance
608 float inva = 1 / p4[3]; in getColor() local609 p4 = p4 * Sk4f(inva, inva, inva, 1); in getColor()
730 SkScalar inva = SkScalarInvert(coeff[0]); in solve_cubic_poly() local731 a = coeff[1] * inva; in solve_cubic_poly()732 b = coeff[2] * inva; in solve_cubic_poly()733 c = coeff[3] * inva; in solve_cubic_poly()