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Searched refs:inventory (Results 1 – 11 of 11) sorted by relevance

/external/autotest/site_utils/
Dlab_inventory.py547 def _generate_repair_recommendation(inventory, num_recommend): argument
573 for board in inventory.get_managed_boards():
575 counts = inventory[board]
622 def _generate_board_inventory_message(inventory): argument
646 for board in inventory.get_managed_boards():
648 counts = inventory[board]
697 def _generate_pool_inventory_message(inventory): argument
722 for board, counts in inventory.items():
933 def _populate_board_counts(inventory): argument
951 for counts in inventory.values():
[all …]
Dlab_inventory_unittest.py465 self.inventory = None
489 self.inventory = lab_inventory._LabInventory(histories)
537 for b in self.inventory:
538 c = self.inventory[b]
555 self.assertEqual(self.inventory.get_managed_boards(),
557 board_list = self.inventory.keys()
559 self.assertEqual(self.inventory.get_num_duts(),
561 self.assertEqual(self.inventory.get_num_boards(),
695 self.inventory).split('\n')
/external/replicaisland/src/com/replica/replicaisland/
DPlayerComponent.java229 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update() local
230 if (inventory.coinCount >= mDifficultyConstants.getCoinsPerPowerup()) { in update()
231 inventory.coinCount = 0; in update()
253 if (inventory.rubyCount >= MAX_GEMS_PER_LEVEL) { in update()
351 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in stateMove() local
352 if (inventory.rubyCount == 1) { in stateMove()
354 } else if (inventory.rubyCount == 2) { in stateMove()
544 public final void setInventory(InventoryComponent inventory) { in setInventory() argument
545 mInventory = inventory; in setInventory()
DAnimationComponent.java175 InventoryComponent.UpdateRecord inventory = mInventory.getRecord(); in update() local
176 final int rubyCount = inventory.rubyCount; in update()
379 public void setInventory(InventoryComponent inventory) { in setInventory() argument
380 mInventory = inventory; in setInventory()
DGameObjectFactory.java913 … InventoryComponent inventory = (InventoryComponent)allocateComponent(InventoryComponent.class);
915 player.setInventory(inventory);
916 animation.setInventory(inventory);
960 object.add(inventory);
/external/autotest/server/site_tests/brillo_ProcLibMemoryInventory/
Dcontrol14 Take inventory of process and shared lib unique RSS on a Brillo device.
/external/autotest/contrib/
Dinventory_options12 # that invokes the inventory scripts is installed and enabled on
/external/libnfc-nci/src/nfa/include/
Dnfa_api.h404 tNFA_I93_INVENTORY inventory; /* inventory response */ member
/external/libnfc-nci/src/nfa/rw/
Dnfa_rw_act.c1317 conn_evt_data.i93_cmd_cplt.params.inventory.dsfid = p_rw_data->i93_inventory.dsfid; in nfa_rw_handle_i93_evt()
1318 memcpy (conn_evt_data.i93_cmd_cplt.params.inventory.uid, in nfa_rw_handle_i93_evt()
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/
Den-US_lexpos.utf2638 N "inventory" "Inv@nt'O:rI"
/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/
Den-GB_lexpos.utf2968 N "inventory" :G2P