Searched refs:is_reachable (Results 1 – 5 of 5) sorted by relevance
21 bool is_reachable = blocks->at(0) == block; in MarkUnreachableBlocks() local33 is_reachable = true; in MarkUnreachableBlocks()38 is_reachable = true; in MarkUnreachableBlocks()41 if (!is_reachable) { in MarkUnreachableBlocks()
44 bool is_reachable(int offset) const { return reachable_.Contains(offset); } in is_reachable() function
529 if (analysis.is_reachable(current_offset)) { in VisitBytecodes()
283 bool is_reachable = !isHeld(dtls, cur_node) && onLockBefore(dtls, cur_node); variable286 return is_reachable;
91 bool is_reachable = g.isReachable(from, target); in BasicTest() local92 if (is_reachable) { in BasicTest()