Searched refs:kBaseMS (Results 1 – 1 of 1) sorted by relevance
36 static const float kBaseMS = 1000.f / 60.f; // ms/frame to hit 60 fps in drawStats() local48 canvas->drawLine(rect.fLeft, rect.fBottom - kBaseMS*kPixelPerMS, in drawStats()49 rect.fRight, rect.fBottom - kBaseMS*kPixelPerMS, paint); in drawStats()