/external/skia/include/gpu/ |
D | GrShaderVar.h | 44 , fPrecision(kDefault_GrSLPrecision) { in GrShaderVar() 48 GrSLPrecision precision = kDefault_GrSLPrecision) 54 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); in fType() 59 GrSLPrecision precision = kDefault_GrSLPrecision) 65 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); in fType() 70 int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision) 76 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); in fType() 91 GrSLPrecision precision = kDefault_GrSLPrecision, 94 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); 105 GrSLPrecision precision = kDefault_GrSLPrecision, [all …]
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D | GrCoordTransform.h | 75 GrSLPrecision precision = kDefault_GrSLPrecision) { 89 GrSLPrecision precision = kDefault_GrSLPrecision);
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/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderVar.h | 31 GrSLPrecision precision = kDefault_GrSLPrecision) 39 int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision) 74 GrSLPrecision precision = kDefault_GrSLPrecision, 79 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); 94 GrSLPrecision precision = kDefault_GrSLPrecision, 99 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); 115 GrSLPrecision precision = kDefault_GrSLPrecision, 120 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); 136 GrSLPrecision precision = kDefault_GrSLPrecision, 141 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); [all …]
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D | GrGLSLVarying.h | 104 GrSLPrecision precision = kDefault_GrSLPrecision) { 117 GrSLPrecision precision = kDefault_GrSLPrecision) { 130 GrSLPrecision = kDefault_GrSLPrecision); 132 GrSLPrecision = kDefault_GrSLPrecision);
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D | GrGLSLXferProcessor.cpp | 41 kDefault_GrSLPrecision, in emitCode() 46 kDefault_GrSLPrecision, in emitCode()
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D | GrGLSLPrimitiveProcessor.cpp | 45 kDefault_GrSLPrecision, in setupUniformColor()
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D | GrGLSLFragmentShaderBuilder.cpp | 144 kDefault_GrSLPrecision, in fragmentPosition() 306 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, in onFinalize()
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/external/skia/src/gpu/effects/ |
D | GrMatrixConvolutionEffect.cpp | 44 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 47 kFloat_GrSLType, kDefault_GrSLPrecision, in emitCode() 51 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 54 kFloat_GrSLType, kDefault_GrSLPrecision, "Gain"); in emitCode() 56 kFloat_GrSLType, kDefault_GrSLPrecision, "Bias"); in emitCode()
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D | GrYUVEffect.cpp | 106 kMat44f_GrSLType, kDefault_GrSLPrecision, in emitCode() 239 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode() 251 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode() 264 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | GrConvolutionEffect.cpp | 39 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 43 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 50 kFloat_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | GrRRectEffect.cpp | 160 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode() 165 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 512 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode() 539 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 549 kDefault_GrSLPrecision, in emitCode() 564 kDefault_GrSLPrecision, in emitCode()
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D | GrBicubicEffect.cpp | 52 kMat44f_GrSLType, kDefault_GrSLPrecision, in emitCode() 55 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | GrConvexPolyEffect.cpp | 109 kDefault_GrSLPrecision, in emitCode() 193 kDefault_GrSLPrecision, in emitCode()
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/external/skia/src/effects/ |
D | SkMagnifierImageFilter.cpp | 120 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 123 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 126 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 129 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | SkLightingImageFilter.cpp | 1734 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 1737 kFloat_GrSLType, kDefault_GrSLPrecision, in emitCode() 1861 kFloat_GrSLType, kDefault_GrSLPrecision, in emitLightFunc() 1952 kFloat_GrSLType, kDefault_GrSLPrecision, "KS", &ks); in emitLightFunc() 1955 kDefault_GrSLPrecision, in emitLightFunc() 1988 kVec3f_GrSLType, kDefault_GrSLPrecision, in emitLightColorUniform() 2019 kVec3f_GrSLType, kDefault_GrSLPrecision, in emitSurfaceToLight() 2039 kVec3f_GrSLType, kDefault_GrSLPrecision, in emitSurfaceToLight() 2065 kVec3f_GrSLType, kDefault_GrSLPrecision, in emitSurfaceToLight() 2084 kFloat_GrSLType, kDefault_GrSLPrecision, in emitLightColor() [all …]
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D | SkColorCubeFilter.cpp | 242 kFloat_GrSLType, kDefault_GrSLPrecision, in emitCode() 246 kFloat_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | SkArithmeticMode_gpu.cpp | 55 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode() 206 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitBlendCodeForDstRead()
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D | SkAlphaThresholdFilter.cpp | 169 kFloat_GrSLType, kDefault_GrSLPrecision, in emitCode() 172 kFloat_GrSLType, kDefault_GrSLPrecision, in emitCode()
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/external/skia/src/gpu/gl/ |
D | GrGLVaryingHandler.h | 24 GrSLPrecision fsPrecision = kDefault_GrSLPrecision);
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D | GrGLUniformHandler.cpp | 29 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsNumeric(type)); in internalAddUniformArray()
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/external/skia/src/gpu/ |
D | GrCoordTransform.cpp | 28 fPrecision = kDefault_GrSLPrecision; in reset()
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D | GrPrimitiveProcessor.h | 166 GrSLPrecision precision = kDefault_GrSLPrecision)
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/external/skia/src/core/ |
D | SkLightingShader.cpp | 189 kVec3f_GrSLType, kDefault_GrSLPrecision, in emitCode() 194 kVec3f_GrSLType, kDefault_GrSLPrecision, in emitCode() 199 kVec3f_GrSLType, kDefault_GrSLPrecision, in emitCode() 204 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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/external/skia/src/effects/gradients/ |
D | SkTwoPointConicalGradient_gpu.cpp | 231 kFloat_GrSLType, kDefault_GrSLPrecision, in emitCode() 514 kFloat_GrSLType, kDefault_GrSLPrecision, in emitCode() 724 kFloat_GrSLType, kDefault_GrSLPrecision, in emitCode() 976 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 979 kVec3f_GrSLType, kDefault_GrSLPrecision, in emitCode() 1213 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 1216 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | SkGradientShader.cpp | 922 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitUniforms() 925 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitUniforms() 930 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitUniforms() 933 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitUniforms() 936 kVec4f_GrSLType, kDefault_GrSLPrecision, in emitUniforms() 941 kFloat_GrSLType, kDefault_GrSLPrecision, in emitUniforms()
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