/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 69 … SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_GrShaderFlag|kFragment_GrShaderFlag); in internalAddUniformArray() 89 SkASSERT(kVertex_GrShaderFlag == visibility || kFragment_GrShaderFlag == visibility); in internalAddUniformArray() 125 SkASSERT(kVertex_GrShaderFlag == visibility || kFragment_GrShaderFlag == visibility); in appendUniformDecls()
|
D | GrVkProgramBuilder.cpp | 61 fUniformHandler.addUniform(kFragment_GrShaderFlag, in emitSamplers() 77 if (visibility & kFragment_GrShaderFlag) { in visibility_to_vk_stage_flags()
|
/external/skia/src/gpu/effects/ |
D | GrMatrixConvolutionEffect.cpp | 43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 46 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode() 50 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 53 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 55 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
|
D | GrYUVEffect.cpp | 105 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 238 kFragment_GrShaderFlag, in emitCode() 250 kFragment_GrShaderFlag, in emitCode() 263 kFragment_GrShaderFlag, in emitCode()
|
D | GrConvolutionEffect.cpp | 38 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 42 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 49 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
|
D | GrRRectEffect.cpp | 159 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 164 fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 511 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 538 fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 547 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 562 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
|
D | GrOvalEffect.cpp | 118 fCircleUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 289 fEllipseUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 300 kFragment_GrShaderFlag, kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode()
|
D | GrBicubicEffect.cpp | 51 fCoefficientsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 54 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
|
D | GrConvexPolyEffect.cpp | 107 fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 191 fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
|
D | GrConstColorProcessor.cpp | 22 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
|
/external/skia/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 39 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 44 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
|
D | GrGLSLVarying.cpp | 65 v.fVisibility |= kFragment_GrShaderFlag; in internalAddVarying() 122 if (v.fVisibility & kFragment_GrShaderFlag) { in finalize()
|
D | GrGLSLPrimitiveProcessor.cpp | 43 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in setupUniformColor()
|
D | GrGLSLProgramBuilder.cpp | 278 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform() 292 fFS.finalize(kFragment_GrShaderFlag); in finalizeShaders()
|
/external/skia/src/effects/ |
D | SkMagnifierImageFilter.cpp | 119 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 122 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 125 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 128 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
|
D | SkLightingImageFilter.cpp | 1733 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 1736 fSurfaceScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 1860 fKDUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightFunc() 1951 fKSUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightFunc() 1953 fShininessUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightFunc() 1987 fColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightColorUniform() 2018 fDirectionUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitSurfaceToLight() 2038 fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitSurfaceToLight() 2064 fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitSurfaceToLight() 2083 fExponentUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightColor() [all …]
|
D | SkColorCubeFilter.cpp | 241 fColorCubeSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 245 fColorCubeInvSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
|
D | SkArithmeticMode_gpu.cpp | 54 fKUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 205 fKUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitBlendCodeForDstRead()
|
D | SkPixelXorXfermode.cpp | 179 fOpColorUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 282 fOpColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitBlendCodeForDstRead()
|
D | SkAlphaThresholdFilter.cpp | 168 fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 171 fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
|
/external/skia/src/core/ |
D | SkLightingShader.cpp | 188 fLightDirUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 193 fLightColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 198 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 203 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
|
D | SkColorMatrixFilterRowMajor255.cpp | 260 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 263 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
|
/external/skia/src/effects/gradients/ |
D | SkTwoPointConicalGradient_gpu.cpp | 230 fParamUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode() 513 fParamUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode() 723 fFocalUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 975 fCenterUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 978 fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 1212 fCenterUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode() 1215 fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
|
D | SkGradientShader.cpp | 921 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms() 924 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms() 929 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms() 932 fColorMidUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms() 935 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms() 940 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
|
/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 26 SkDEBUGCODE(static const uint32_t kVisMask = kVertex_GrShaderFlag | kFragment_GrShaderFlag); in internalAddUniformArray()
|