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Searched refs:kFragment_GrShaderFlag (Results 1 – 25 of 43) sorted by relevance

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/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp69 … SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_GrShaderFlag|kFragment_GrShaderFlag); in internalAddUniformArray()
89 SkASSERT(kVertex_GrShaderFlag == visibility || kFragment_GrShaderFlag == visibility); in internalAddUniformArray()
125 SkASSERT(kVertex_GrShaderFlag == visibility || kFragment_GrShaderFlag == visibility); in appendUniformDecls()
DGrVkProgramBuilder.cpp61 fUniformHandler.addUniform(kFragment_GrShaderFlag, in emitSamplers()
77 if (visibility & kFragment_GrShaderFlag) { in visibility_to_vk_stage_flags()
/external/skia/src/gpu/effects/
DGrMatrixConvolutionEffect.cpp43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
46 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
50 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
53 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
55 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
DGrYUVEffect.cpp105 fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
238 kFragment_GrShaderFlag, in emitCode()
250 kFragment_GrShaderFlag, in emitCode()
263 kFragment_GrShaderFlag, in emitCode()
DGrConvolutionEffect.cpp38 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
42 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
49 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
DGrRRectEffect.cpp159 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
164 fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
511 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
538 fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
547 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
562 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
DGrOvalEffect.cpp118 fCircleUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
289 fEllipseUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
300 kFragment_GrShaderFlag, kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode()
DGrBicubicEffect.cpp51 fCoefficientsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
54 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
DGrConvexPolyEffect.cpp107 fRectUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
191 fEdgeUniform = args.fUniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
DGrConstColorProcessor.cpp22 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
/external/skia/src/gpu/glsl/
DGrGLSLXferProcessor.cpp39 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
44 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
DGrGLSLVarying.cpp65 v.fVisibility |= kFragment_GrShaderFlag; in internalAddVarying()
122 if (v.fVisibility & kFragment_GrShaderFlag) { in finalize()
DGrGLSLPrimitiveProcessor.cpp43 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in setupUniformColor()
DGrGLSLProgramBuilder.cpp278 uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, in addRTHeightUniform()
292 fFS.finalize(kFragment_GrShaderFlag); in finalizeShaders()
/external/skia/src/effects/
DSkMagnifierImageFilter.cpp119 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
122 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
125 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
128 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
DSkLightingImageFilter.cpp1733 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1736 fSurfaceScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1860 fKDUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightFunc()
1951 fKSUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightFunc()
1953 fShininessUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightFunc()
1987 fColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightColorUniform()
2018 fDirectionUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitSurfaceToLight()
2038 fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitSurfaceToLight()
2064 fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitSurfaceToLight()
2083 fExponentUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitLightColor()
[all …]
DSkColorCubeFilter.cpp241 fColorCubeSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
245 fColorCubeInvSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
DSkArithmeticMode_gpu.cpp54 fKUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
205 fKUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitBlendCodeForDstRead()
DSkPixelXorXfermode.cpp179 fOpColorUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
282 fOpColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitBlendCodeForDstRead()
DSkAlphaThresholdFilter.cpp168 fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
171 fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
/external/skia/src/core/
DSkLightingShader.cpp188 fLightDirUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
193 fLightColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
198 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
203 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
DSkColorMatrixFilterRowMajor255.cpp260 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
263 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
/external/skia/src/effects/gradients/
DSkTwoPointConicalGradient_gpu.cpp230 fParamUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
513 fParamUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, in emitCode()
723 fFocalUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
975 fCenterUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
978 fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1212 fCenterUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
1215 fParamUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitCode()
DSkGradientShader.cpp921 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
924 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
929 fColorStartUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
932 fColorMidUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
935 fColorEndUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
940 fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, in emitUniforms()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp26 SkDEBUGCODE(static const uint32_t kVisMask = kVertex_GrShaderFlag | kFragment_GrShaderFlag); in internalAddUniformArray()

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