/external/skia/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 22 if (kVec2f_GrSLType == gpArgs.fPositionVar.getType()) { in emitCode() 51 kVec2f_GrSLType; in emitTransforms() 67 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType); in emitTransforms() 72 if (kVec2f_GrSLType == varyingType) { in emitTransforms() 73 if (kVec2f_GrSLType == posVar.getType()) { in emitTransforms() 82 if (kVec2f_GrSLType == posVar.getType()) { in emitTransforms() 90 if (kVec2f_GrSLType == varyingType) { in emitTransforms() 109 GrSLType varyingType = kVec2f_GrSLType; in emitTransforms() 130 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); in setupPosition() 141 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); in setupPosition() [all …]
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D | GrGLSLXferProcessor.cpp | 40 kVec2f_GrSLType, in emitCode() 45 kVec2f_GrSLType, in emitCode() 60 fragBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f_GrSLType); in emitCode()
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D | GrGLSLVertexShaderBuilder.cpp | 30 SkASSERT(kVec2f_GrSLType == posVar.getType()); in transformToNormalizedDeviceSpace() 43 SkASSERT(kVec2f_GrSLType == posVar.getType()); in transformToNormalizedDeviceSpace()
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D | GrGLSL.h | 62 SkASSERT(kVec2f_GrSLType == coordType || kVec3f_GrSLType == coordType); in GrGLSLTexture2DFunctionName() 70 return (kVec2f_GrSLType == coordType) ? "texture" : "textureProj"; in GrGLSLTexture2DFunctionName() 72 if (kVec2f_GrSLType == coordType) { in GrGLSLTexture2DFunctionName() 95 case kVec2f_GrSLType: in GrGLSLTypeString()
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D | GrGLSLShaderBuilder.h | 45 GrSLType coordType = kVec2f_GrSLType) const; 50 GrSLType coordType = kVec2f_GrSLType); 60 GrSLType coordType = kVec2f_GrSLType);
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D | GrGLSLShaderBuilder.cpp | 67 if (varyingType == kVec2f_GrSLType) { in appendTextureLookup()
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D | GrGLSLFragmentShaderBuilder.cpp | 112 SkASSERT(kVec2f_GrSLType == coords[index].getType()); in ensureFSCoords2D()
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/external/skia/include/gpu/ |
D | GrTypesPriv.h | 21 kVec2f_GrSLType, enumerator 83 GR_STATIC_ASSERT(2 == kVec2f_GrSLType); in GrSLTypeVectorCount() 104 GR_STATIC_ASSERT(kVec2f_GrSLType == 2); in GrSLFloatVectorType() 116 GR_STATIC_ASSERT(2 == kVec2f_GrSLType); in GrSLTypeIsFloatType() 137 GR_STATIC_ASSERT(2 == kVec2f_GrSLType); in GrSLTypeIsIntType() 178 GR_STATIC_ASSERT(2 == kVec2f_GrSLType); in GrSLTypeSize() 305 return kVec2f_GrSLType; in GrVertexAttribTypeToSLType()
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/external/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.cpp | 81 GrGLSLVertToFrag uv(kVec2f_GrSLType); in onEmitCode() 91 GrGLSLVertToFrag st(kVec2f_GrSLType); in onEmitCode() 105 kVec2f_GrSLType); in onEmitCode() 290 GrGLSLVertToFrag v(kVec2f_GrSLType); in onEmitCode() 318 kVec2f_GrSLType, kDefault_GrSLPrecision, in onEmitCode() 329 kVec2f_GrSLType); in onEmitCode() 523 GrGLSLVertToFrag uv(kVec2f_GrSLType); in onEmitCode() 532 GrGLSLVertToFrag st(kVec2f_GrSLType); in onEmitCode() 570 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType); in onEmitCode() 577 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType); in onEmitCode() [all …]
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D | GrBitmapTextGeoProc.cpp | 37 GrGLSLVertToFrag v(kVec2f_GrSLType); in onEmitCode() 71 kVec2f_GrSLType); in onEmitCode() 76 fragBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); in onEmitCode()
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D | GrConvolutionEffect.cpp | 39 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 43 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | GrMatrixConvolutionEffect.cpp | 44 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 51 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | GrRRectEffect.cpp | 165 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 539 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 548 kVec2f_GrSLType, in emitCode()
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D | GrBicubicEffect.cpp | 55 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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D | GrBezierEffect.cpp | 131 GrGLSLShaderVar gF("gF", kVec2f_GrSLType, 0, precision); in onEmitCode() 596 GrGLSLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision); in onEmitCode()
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/external/skia/src/gpu/ |
D | GrPathProcessor.cpp | 68 kVec2f_GrSLType; in emitTransforms() 111 SkASSERT(transforms[t].fType == kVec2f_GrSLType || in setTransformData() 113 unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3; in setTransformData()
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/external/skia/src/effects/ |
D | SkPerlinNoiseShader.cpp | 602 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 609 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 639 GrGLSLShaderVar(noiseVec, kVec2f_GrSLType) in emitCode() 644 GrGLSLShaderVar(noiseVec, kVec2f_GrSLType), in emitCode() 645 GrGLSLShaderVar(stitchData, kVec2f_GrSLType) in emitCode() 682 kVec2f_GrSLType); in emitCode() 693 kVec2f_GrSLType); in emitCode() 718 kVec2f_GrSLType); in emitCode() 730 kVec2f_GrSLType); in emitCode() 746 kVec2f_GrSLType); in emitCode() [all …]
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D | SkMagnifierImageFilter.cpp | 120 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 123 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 126 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode()
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/external/skia/src/gpu/batches/ |
D | GrPLSPathRenderer.cpp | 293 GrGLSLVertToFrag v1(kVec2f_GrSLType); in onEmitCode() 300 GrGLSLVertToFrag v2(kVec2f_GrSLType); in onEmitCode() 307 GrGLSLVertToFrag v3(kVec2f_GrSLType); in onEmitCode() 314 GrGLSLVertToFrag delta1(kVec2f_GrSLType); in onEmitCode() 319 GrGLSLVertToFrag delta2(kVec2f_GrSLType); in onEmitCode() 324 GrGLSLVertToFrag delta3(kVec2f_GrSLType); in onEmitCode() 494 GrGLSLVertToFrag uv(kVec2f_GrSLType); in onEmitCode() 498 GrGLSLVertToFrag ep1(kVec2f_GrSLType); in onEmitCode() 503 GrGLSLVertToFrag ep2(kVec2f_GrSLType); in onEmitCode() 508 GrGLSLVertToFrag delta(kVec2f_GrSLType); in onEmitCode() [all …]
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/external/skia/experimental/SkPerlinNoiseShader2/ |
D | SkPerlinNoiseShader2.cpp | 740 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 747 kVec2f_GrSLType, kDefault_GrSLPrecision, in emitCode() 777 GrGLSLShaderVar(noiseVec, kVec2f_GrSLType) in emitCode() 782 GrGLSLShaderVar(noiseVec, kVec2f_GrSLType), in emitCode() 783 GrGLSLShaderVar(stitchData, kVec2f_GrSLType) in emitCode() 820 kVec2f_GrSLType); in emitCode() 831 kVec2f_GrSLType); in emitCode() 856 kVec2f_GrSLType); in emitCode() 868 kVec2f_GrSLType); in emitCode() 884 kVec2f_GrSLType); in emitCode() [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLProgramDataManager.cpp | 115 SkASSERT(uni.fType == kVec2f_GrSLType); in set2f() 130 SkASSERT(uni.fType == kVec2f_GrSLType); in set2fv() 272 SkASSERT((components == 2 && fragmentInput.fType == kVec2f_GrSLType) || in setPathFragmentInputTransform()
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/external/skia/bench/ |
D | GLVec4ScalarBench.cpp | 104 GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); in setupShader() 105 GrGLSLShaderVar oPosition("o_position", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier); in setupShader()
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D | GLInstancedArraysBench.cpp | 114 GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); in setupShader()
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/external/skia/src/gpu/vk/ |
D | GrVkProgramDataManager.cpp | 82 SkASSERT(uni.fType == kVec2f_GrSLType); in set2f() 102 SkASSERT(uni.fType == kVec2f_GrSLType); in set2fv()
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D | GrVkUniformHandler.cpp | 29 GR_STATIC_ASSERT(2 == kVec2f_GrSLType); in grsltype_to_alignment_mask()
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