/external/mesa3d/src/mesa/tnl/ |
D | t_vb_lighttmp.h | 91 struct gl_light *light; in TAG() local 110 foreach (light, &ctx->Light.EnabledList) { in TAG() 121 if (!(light->_Flags & LIGHT_POSITIONAL)) { in TAG() 123 COPY_3V(VP, light->_VP_inf_norm); in TAG() 124 attenuation = light->_VP_inf_spot_attenuation; in TAG() 129 SUB_3V(VP, light->_Position, vertex); in TAG() 138 attenuation = 1.0F / (light->ConstantAttenuation + d * in TAG() 139 (light->LinearAttenuation + d * in TAG() 140 light->QuadraticAttenuation)); in TAG() 143 if (light->_Flags & LIGHT_SPOT) { in TAG() [all …]
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D | t_rasterpos.c | 123 const struct gl_light *light; in shade_rastpos() local 131 foreach (light, &ctx->Light.EnabledList) { in shade_rastpos() 137 if (!(light->_Flags & LIGHT_POSITIONAL)) { in shade_rastpos() 139 COPY_3V(VP, light->_VP_inf_norm); in shade_rastpos() 140 attenuation = light->_VP_inf_spot_attenuation; in shade_rastpos() 147 SUB_3V(VP, light->_Position, vertex); in shade_rastpos() 157 attenuation = 1.0F / (light->ConstantAttenuation + d * in shade_rastpos() 158 (light->LinearAttenuation + d * in shade_rastpos() 159 light->QuadraticAttenuation)); in shade_rastpos() 161 if (light->_Flags & LIGHT_SPOT) { in shade_rastpos() [all …]
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/external/mesa3d/src/mesa/main/ |
D | light.c | 104 struct gl_light *light; in _mesa_light() local 107 light = &ctx->Light.Light[lnum]; in _mesa_light() 111 if (TEST_EQ_4V(light->Ambient, params)) in _mesa_light() 114 COPY_4V( light->Ambient, params ); in _mesa_light() 117 if (TEST_EQ_4V(light->Diffuse, params)) in _mesa_light() 120 COPY_4V( light->Diffuse, params ); in _mesa_light() 123 if (TEST_EQ_4V(light->Specular, params)) in _mesa_light() 126 COPY_4V( light->Specular, params ); in _mesa_light() 130 if (TEST_EQ_4V(light->EyePosition, params)) in _mesa_light() 133 COPY_4V(light->EyePosition, params); in _mesa_light() [all …]
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D | light.h | 50 _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); 53 _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); 56 _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); 59 _mesa_Lighti( GLenum light, GLenum pname, GLint param ); 74 _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); 77 _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
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D | es1_conversion.c | 234 _es_GetLightxv(GLenum light, GLenum pname, GLfixed *params) in _es_GetLightxv() argument 240 if (light < GL_LIGHT0 || light > GL_LIGHT7) { in _es_GetLightxv() 242 "glGetLightxv(light=0x%x)", light); in _es_GetLightxv() 268 _mesa_GetLightfv(light, pname, converted_params); in _es_GetLightxv() 500 _es_Lightx(GLenum light, GLenum pname, GLfixed param) in _es_Lightx() argument 502 _mesa_Lightf(light, pname, (GLfloat) (param / 65536.0f)); in _es_Lightx() 506 _es_Lightxv(GLenum light, GLenum pname, const GLfixed *params) in _es_Lightxv() argument 512 if (light < GL_LIGHT0 || light > GL_LIGHT7) { in _es_Lightxv() 514 "glLightxv(light=0x%x)", light); in _es_Lightxv() 544 _mesa_Lightfv(light, pname, converted_params); in _es_Lightxv()
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D | es1_conversion.h | 52 _es_GetLightxv(GLenum light, GLenum pname, GLfixed *params); 76 _es_Lightx(GLenum light, GLenum pname, GLfixed param); 79 _es_Lightxv(GLenum light, GLenum pname, const GLfixed *params);
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D | descrip.mms | 61 light.c \ 136 light.obj,\ 220 light.obj : light.c
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/external/skia/src/effects/ |
D | SkEmbossMaskFilter.cpp | 16 SkMaskFilter* SkEmbossMaskFilter::Create(SkScalar blurSigma, const Light& light) { in Create() argument 17 return new SkEmbossMaskFilter(blurSigma, light); in Create() 48 SkEmbossMaskFilter::Light light; in CreateEmboss() local 50 memcpy(light.fDirection, direction, sizeof(light.fDirection)); in CreateEmboss() 51 light.fAmbient = SkToU8(am); in CreateEmboss() 52 light.fSpecular = SkToU8(sp); in CreateEmboss() 54 return SkEmbossMaskFilter::Create(blurSigma, light); in CreateEmboss() 68 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) in SkEmbossMaskFilter() argument 69 : fLight(light), fBlurSigma(blurSigma) { in SkEmbossMaskFilter() 108 Light light = fLight; in filterMask() local [all …]
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D | SkLightingImageFilter.cpp | 81 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, in light() function in __anon3f5f43a10111::DiffuseLightingType 103 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, in light() function in __anon3f5f43a10111::SpecularLightingType 211 const SkImageFilterLight* light, in lightBitmap() argument 217 const LightType* l = static_cast<const LightType*>(light); in lightBitmap() 231 *dptr++ = lightingType.light(topLeftNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 239 *dptr++ = lightingType.light(topNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 244 *dptr++ = lightingType.light(topRightNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 258 *dptr++ = lightingType.light(leftNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 266 *dptr++ = lightingType.light(interiorNormal(m, surfaceScale), surfaceToLight, in lightBitmap() 271 *dptr++ = lightingType.light(rightNormal(m, surfaceScale), surfaceToLight, in lightBitmap() [all …]
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D | SkEmbossMask.cpp | 81 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { in Emboss() argument 86 int specular = light.fSpecular; in Emboss() 87 int ambient = light.fAmbient; in Emboss() 88 SkFixed lx = SkScalarToFixed(light.fDirection[0]); in Emboss() 89 SkFixed ly = SkScalarToFixed(light.fDirection[1]); in Emboss() 90 SkFixed lz = SkScalarToFixed(light.fDirection[2]); in Emboss()
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/external/autotest/client/site_tests/hardware_LightSensor/ |
D | control | 9 Fails if the light sensor kernel module is not loaded, or its sys files 20 This tests the interface provided by the light sensor kernel module for 21 controlling various light sensors (TSL2560/1/2/3, ISL29018, etc) 22 light-to-digital converters (ie, light sensor chips).
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/external/skia/src/core/ |
D | SkLightingShader.cpp | 160 if (SkLight::kAmbient_LightType == lights->light(i).type()) { in LightingFP() 161 fAmbientColor += lights->light(i).color(); in LightingFP() 164 fLightColor = lights->light(i).color(); in LightingFP() 165 fLightDir = lights->light(i).dir(); in LightingFP() 528 const SkLight& light = lightShader.fLights->light(l); in shadeSpan() local 530 if (SkLight::kAmbient_LightType == light.type()) { in shadeSpan() 531 accum += light.color().makeScale(255.0f); in shadeSpan() 533 SkScalar NdotL = xformedNorm.dot(light.dir()); in shadeSpan() 538 accum.fX += light.color().fX * SkColorGetR(diffColor) * NdotL; in shadeSpan() 539 accum.fY += light.color().fY * SkColorGetG(diffColor) * NdotL; in shadeSpan() [all …]
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D | SkLightingShader.h | 34 void add(const SkLight& light) { in add() argument 36 *fLights->fLights.push() = light; in add() 52 const SkLight& light(int index) const { in light() function
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/external/skia/src/views/ |
D | SkWidgets.cpp | 243 SkEmbossMaskFilter::Light light; 245 light.fDirection[0] = SK_Scalar1/2; 246 light.fDirection[1] = SK_Scalar1/2; 247 light.fDirection[2] = SK_Scalar1/3; 248 light.fAmbient = 0x48; 249 light.fSpecular = 0x80; 253 light.fDirection[0] = -light.fDirection[0]; 254 light.fDirection[1] = -light.fDirection[1]; 257 light.fDirection[2] += SK_Scalar1/4; 260 paint->setMaskFilter(new SkEmbossMaskFilter(sigma, light))->unref();
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
D | d3d11gears.hlsl | 31 float4 light; 48 float3 light : LIGHT; 57 result.light = light - view; 66 float3 nlight = normalize(input.light);
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/external/libweave/examples/ |
D | examples.mk | 26 examples/daemon/light/light.cc \ 66 out/$(BUILD_MODE)/weave_daemon_light : out/$(BUILD_MODE)/examples/daemon/light/light.o $(daemon_dep…
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 359 public void glLightf(int light, int pname, float param) { in glLightf() argument 360 ((GL10)mGL).glLightf(light, pname, param); in glLightf() 364 public void glLightfv(int light, int pname, FloatBuffer params) { in glLightfv() argument 365 ((GL10)mGL).glLightfv(light, pname, params); in glLightfv() 369 public void glLightfv(int light, int pname, float[] params, int offset) { in glLightfv() argument 370 ((GL10)mGL).glLightfv(light, pname, params, offset); in glLightfv() 374 public void glLightx(int light, int pname, int param) { in glLightx() argument 375 ((GL10)mGL).glLightx(light, pname, param); in glLightx() 379 public void glLightxv(int light, int pname, IntBuffer params) { in glLightxv() argument 380 ((GL10)mGL).glLightxv(light, pname, params); in glLightxv() [all …]
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/external/dng_sdk/source/ |
D | dng_camera_profile.h | 345 void SetCalibrationIlluminant1 (uint32 light) in SetCalibrationIlluminant1() argument 347 fCalibrationIlluminant1 = light; in SetCalibrationIlluminant1() 356 void SetCalibrationIlluminant2 (uint32 light) in SetCalibrationIlluminant2() argument 358 fCalibrationIlluminant2 = light; in SetCalibrationIlluminant2() 840 static real64 IlluminantToTemperature (uint32 light);
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/external/skia/include/effects/ |
D | SkEmbossMaskFilter.h | 26 static SkMaskFilter* Create(SkScalar blurSigma, const Light& light); 39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light);
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D | SkLightingImageFilter.h | 45 SkLightingImageFilter(SkImageFilterLight* light, 50 const SkImageFilterLight* light() const { return fLight.get(); } in light() function
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/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/holiday/ |
D | HolidayBorderPanel.java | 375 Color light = getBackground().brighter().brighter().brighter(); in paint() local 387 topleft = light; in paint() 392 bottomright = light; in paint() 442 g.setColor(light); in paint()
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/external/skia/samplecode/ |
D | SampleAll.cpp | 377 SkEmbossMaskFilter::Light light; in drawPicture() local 378 light.fDirection[0] = SK_Scalar1/2; in drawPicture() 379 light.fDirection[1] = SK_Scalar1/2; in drawPicture() 380 light.fDirection[2] = SK_Scalar1/3; in drawPicture() 381 light.fAmbient = 0x48; in drawPicture() 382 light.fSpecular = 0x80; in drawPicture() 384 SkMaskFilter* embossFilter = SkEmbossMaskFilter::Create(sigma, light); in drawPicture()
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/external/bzip2/ |
D | bzip.css | 8 #eeeeee very light gray pre background 9 #f2f2f9 very light blue nav table background
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/external/icu/icu4c/source/data/unit/ |
D | mt.txt | 61 light{ 139 light{
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/external/clang/test/Index/ |
D | print-bitwidth.c | 10 unsigned light : 1; member
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