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Searched refs:locY (Results 1 – 5 of 5) sorted by relevance

/external/pdfium/xfa/src/fxbarcode/oned/
DBC_OneDimWriter.cpp187 FX_FLOAT locY, in ShowDeviceChars() argument
191 CFX_FloatRect rect((FX_FLOAT)locX, (FX_FLOAT)locY, (FX_FLOAT)(locX + geWidth), in ShowDeviceChars()
192 (FX_FLOAT)(locY + iTextHeight)); in ShowDeviceChars()
200 (FX_FLOAT)(locY + iFontSize)); in ShowDeviceChars()
214 FX_FLOAT locY, in ShowBitmapChars() argument
228 geBitmap.SetDIBits(ge.GetBitmap(), (int)locX, (int)locY); in ShowBitmapChars()
265 int32_t locY = 0; in ShowChars() local
269 locY = 0; in ShowChars()
274 locY = 0; in ShowChars()
279 locY = m_Height - iTextHeight; in ShowChars()
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DBC_OneDimWriter.h101 FX_FLOAT locY,
109 FX_FLOAT locY,
/external/skia/tools/
Dsk_tool_utils.cpp291 SkScalar locY = y + 0.5f - center.fY; in create_frustum_normal_map() local
294 if (locY > 0.0f) { in create_frustum_normal_map()
295 norm = locX >= locY ? right : down; // LR corner in create_frustum_normal_map()
297 norm = locX > -locY ? right : up; // UR corner in create_frustum_normal_map()
300 if (locY > 0.0f) { in create_frustum_normal_map()
301 norm = -locX > locY ? left : down; // LL corner in create_frustum_normal_map()
303 norm = locX > locY ? up : left; // UL corner in create_frustum_normal_map()
327 SkScalar locY = y + 0.5f - center.fY; in create_tetra_normal_map() local
330 if (locY > 0.0f) { in create_tetra_normal_map()
331 norm = locX >= locY ? rightUp : down; // LR corner in create_tetra_normal_map()
[all …]
/external/skia/src/views/
DSkView.cpp636 y = this->locY(); in onInflate()
779 show_if_nonzero(" y", view->locY()); in dumpview()
/external/skia/include/views/
DSkView.h94 SkScalar locY() const { return fLoc.fY; } in locY() function