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/external/skia/gm/
Dshadertext2.cpp60 SkTDArray<LabeledMatrix> localMatrices; variable
61 localMatrices.append()->fMatrix.reset();
62 localMatrices.top().fLabel = "Identity";
63 localMatrices.append()->fMatrix.setScale(2.5f, 0.2f);
64 localMatrices.top().fLabel = "Scale";
65 localMatrices.append()->fMatrix.setRotate(45.f);
66 localMatrices.top().fLabel = "Rotate";
67 localMatrices.append()->fMatrix.reset();
68 localMatrices.top().fMatrix.setPerspX(-0.007f);
69 localMatrices.top().fMatrix.setPerspY(+0.008f);
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