Searched refs:lock_state (Results 1 – 2 of 2) sorted by relevance
101 if (LS_LOCKED == entry->lock_state) in LockResource()103 if ((LS_UNLOCKED == entry->lock_state) && (entry->accessors > 0)) in LockResource()109 entry->lock_state = LS_LOCKED; in LockResource()115 if (LS_LOCKED != entry->lock_state) in WriteResource()143 if (LS_LOCKED != entry->lock_state) in UnlockResource()147 entry->lock_state = LS_UNLOCKING; in UnlockResource()149 entry->lock_state = LS_UNLOCKED; in UnlockResource()159 if (LS_UNLOCKED != entry->lock_state) in ReadResource()193 if ((LS_UNLOCKED != entry->lock_state) || (entry->accessors > 0)) in DeleteResource()229 if ((LS_UNLOCKED != it->second.lock_state) || (it->second.accessors > 0)) in CheckLimit()[all …]
64 LockState lock_state; member