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Searched refs:m_fragShaderSource (Results 1 – 25 of 42) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fShaderReturnTests.cpp88 m_fragShaderSource = in ShaderReturnCase()
99 m_fragShaderSource = shaderSource; in ShaderReturnCase()
Des3fShaderSwitchTests.cpp59 m_fragShaderSource = fragSource; in ShaderSwitchCase()
Des3fShaderDiscardTests.cpp73 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
Des3fShaderLoopTests.cpp224 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
/external/deqp/modules/glshared/
DglsShaderPerformanceCase.hpp77 std::string m_fragShaderSource; member in deqp::gls::ShaderPerformanceCase
DglsShaderRenderCase.cpp382 if (m_vertShaderSource.empty() || m_fragShaderSource.empty()) in init()
384 DE_ASSERT(m_vertShaderSource.empty() && m_fragShaderSource.empty()); in init()
389 …ogram = new ShaderProgram(m_renderCtx, makeVtxFragSources(m_vertShaderSource, m_fragShaderSource)); in init()
603 …deUint32 hash = deStringHash(m_vertShaderSource.c_str()) + deStringHash(m_fragShaderSource.c_str… in render()
DglsShaderPerformanceCase.cpp143 …w glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(m_vertShaderSource, m_fragShaderSource)); in init()
DglsShaderRenderCase.hpp248 std::string m_fragShaderSource; member in deqp::gls::ShaderRenderCase
/external/deqp/modules/gles2/functional/
Des2fShaderReturnTests.cpp99 m_fragShaderSource = in ShaderReturnCase()
108 m_fragShaderSource = shaderSource; in ShaderReturnCase()
Des2fShaderDiscardTests.cpp79 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
Des2fShaderAlgorithmTests.cpp64 m_fragShaderSource = fragShaderSource; in ShaderAlgorithmCase()
Des2fShaderBuiltinVarTests.cpp144 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()
232 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()
Des2fShaderLoopTests.cpp232 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderReturnTests.cpp92 m_fragShaderSource = in ShaderReturnCase()
103 m_fragShaderSource = shaderSource; in ShaderReturnCase()
DvktShaderRenderSwitchTests.cpp76 m_fragShaderSource = fragSource; in ShaderSwitchCase()
DvktShaderRenderDiscardTests.cpp127 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
DvktShaderRender.hpp233 std::string m_fragShaderSource; member in vkt::sr::ShaderRenderCase
/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp290 m_fragShaderSource = frag.str(); in init()
571 m_fragShaderSource = frag.str(); in init()
753 m_fragShaderSource = frag.str(); in init()
Des3pBlendTests.cpp98 m_fragShaderSource = in init()
Des3pTextureCases.cpp184 m_fragShaderSource = fragSrc.str(); in init()
/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp286 m_fragShaderSource = frag.str(); in init()
563 m_fragShaderSource = frag.str(); in init()
741 m_fragShaderSource = frag.str(); in init()
Des2pBlendTests.cpp97 m_fragShaderSource = in init()
Des2pTextureCases.cpp158 m_fragShaderSource = fragSrc.str(); in init()
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.hpp315 std::string m_fragShaderSource; member in vkt::ubo::UniformBlockCase
DvktUniformBlockCase.cpp1995 DE_ASSERT(!m_fragShaderSource.empty()); in initPrograms()
1998 programCollection.glslSources.add("frag") << glu::FragmentSource(m_fragShaderSource); in initPrograms()
2032 m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers); in init()

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