/external/deqp/modules/gles3/functional/ |
D | es3fShaderReturnTests.cpp | 88 m_fragShaderSource = in ShaderReturnCase() 99 m_fragShaderSource = shaderSource; in ShaderReturnCase()
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D | es3fShaderSwitchTests.cpp | 59 m_fragShaderSource = fragSource; in ShaderSwitchCase()
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D | es3fShaderDiscardTests.cpp | 73 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
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D | es3fShaderLoopTests.cpp | 224 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceCase.hpp | 77 std::string m_fragShaderSource; member in deqp::gls::ShaderPerformanceCase
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D | glsShaderRenderCase.cpp | 382 if (m_vertShaderSource.empty() || m_fragShaderSource.empty()) in init() 384 DE_ASSERT(m_vertShaderSource.empty() && m_fragShaderSource.empty()); in init() 389 …ogram = new ShaderProgram(m_renderCtx, makeVtxFragSources(m_vertShaderSource, m_fragShaderSource)); in init() 603 …deUint32 hash = deStringHash(m_vertShaderSource.c_str()) + deStringHash(m_fragShaderSource.c_str… in render()
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D | glsShaderPerformanceCase.cpp | 143 …w glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(m_vertShaderSource, m_fragShaderSource)); in init()
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D | glsShaderRenderCase.hpp | 248 std::string m_fragShaderSource; member in deqp::gls::ShaderRenderCase
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderReturnTests.cpp | 99 m_fragShaderSource = in ShaderReturnCase() 108 m_fragShaderSource = shaderSource; in ShaderReturnCase()
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D | es2fShaderDiscardTests.cpp | 79 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
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D | es2fShaderAlgorithmTests.cpp | 64 m_fragShaderSource = fragShaderSource; in ShaderAlgorithmCase()
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D | es2fShaderBuiltinVarTests.cpp | 144 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init() 232 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()
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D | es2fShaderLoopTests.cpp | 232 m_fragShaderSource = fragShaderSource; in ShaderLoopCase()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderReturnTests.cpp | 92 m_fragShaderSource = in ShaderReturnCase() 103 m_fragShaderSource = shaderSource; in ShaderReturnCase()
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D | vktShaderRenderSwitchTests.cpp | 76 m_fragShaderSource = fragSource; in ShaderSwitchCase()
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D | vktShaderRenderDiscardTests.cpp | 127 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
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D | vktShaderRender.hpp | 233 std::string m_fragShaderSource; member in vkt::sr::ShaderRenderCase
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderControlStatementTests.cpp | 290 m_fragShaderSource = frag.str(); in init() 571 m_fragShaderSource = frag.str(); in init() 753 m_fragShaderSource = frag.str(); in init()
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D | es3pBlendTests.cpp | 98 m_fragShaderSource = in init()
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D | es3pTextureCases.cpp | 184 m_fragShaderSource = fragSrc.str(); in init()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderControlStatementTests.cpp | 286 m_fragShaderSource = frag.str(); in init() 563 m_fragShaderSource = frag.str(); in init() 741 m_fragShaderSource = frag.str(); in init()
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D | es2pBlendTests.cpp | 97 m_fragShaderSource = in init()
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D | es2pTextureCases.cpp | 158 m_fragShaderSource = fragSrc.str(); in init()
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
D | vktUniformBlockCase.hpp | 315 std::string m_fragShaderSource; member in vkt::ubo::UniformBlockCase
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D | vktUniformBlockCase.cpp | 1995 DE_ASSERT(!m_fragShaderSource.empty()); in initPrograms() 1998 programCollection.glslSources.add("frag") << glu::FragmentSource(m_fragShaderSource); in initPrograms() 2032 m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers); in init()
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