/external/deqp/modules/gles2/functional/ |
D | es2fShaderBuiltinVarTests.cpp | 124 if (m_isVertexCase) in init() 135 …src << "\tbool isOk = " << m_varName << " == (" << refValue << " + int(floor(" << (m_isVertexCase … in init() 136 …src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = isOk ? vec4(0.0, 1.0, 0.0, 1.0… in init() 138 if (m_isVertexCase) in init() 143 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init() 144 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init() 219 if (m_isVertexCase) in init() 224 …src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = vec4(gl_DepthRange.near, gl_De… in init() 226 if (m_isVertexCase) in init() 231 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init() [all …]
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D | es2fShaderMatrixTests.cpp | 773 std::ostringstream& op = m_isVertexCase ? vtx : frag; in init() 817 if (m_isVertexCase) in init() 839 if (!m_isVertexCase) in init() 846 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in init() 852 if (!m_isVertexCase) in init() 859 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in init() 900 if (m_isVertexCase) in init() 969 op << " " << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = "; in init()
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D | es2fShaderDiscardTests.cpp | 108 …const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isF… in init()
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D | es2fShaderReturnTests.cpp | 135 …const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isF… in init()
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D | es2fShaderLoopTests.cpp | 244 isSupported = m_isVertexCase ? m_ctxInfo.isVertexUniformLoopSupported() in init() 247 isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() in init()
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D | es2fShaderTextureFunctionTests.cpp | 264 if (m_isVertexCase) in init() 418 bool isVtxCase = m_isVertexCase; in initShaderSources()
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D | es2fShaderStructTests.cpp | 109 …const bool isSupported = m_isVertexCase ? m_ctxInfo.isVertexDynamicLoopSupported() : m_ctxInfo.isF… in init() 114 if ((m_flags && FLAG_USES_TEXTURES) && m_isVertexCase) in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 513 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerLightCase 549 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerLoopCase 565 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerOperCase 675 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerLightCase 705 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerLoopCase 721 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerOperCase 2169 , m_isVertexCase (isVertexCase) in ShaderCompilerLightCase() 2218 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData() 2219 …rSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType),… in generateShaderData() 2296 , m_isVertexCase (isVertexCase) in ShaderCompilerLoopCase() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 513 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerLightCase 549 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerLoopCase 565 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerOperCase 675 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerLightCase 705 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerLoopCase 721 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerOperCase 2149 , m_isVertexCase (isVertexCase) in ShaderCompilerLightCase() 2198 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData() 2199 …rSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType),… in generateShaderData() 2276 , m_isVertexCase (isVertexCase) in ShaderCompilerLoopCase() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderPrecisionTests.cpp | 223 bool m_isVertexCase; member in deqp::gles3::Functional::ShaderFloatPrecisionCase 243 , m_isVertexCase (isVertexCase) in ShaderFloatPrecisionCase() 267 …FloatPrecisionEvalProgram(m_context.getRenderContext(), m_precision, m_op.c_str(), m_isVertexCase); in init() 475 bool m_isVertexCase; member in deqp::gles3::Functional::ShaderIntPrecisionCase 496 , m_isVertexCase (isVertexCase) in ShaderIntPrecisionCase() 520 …valProgram(m_context.getRenderContext(), glu::TYPE_INT, m_precision, m_op.c_str(), m_isVertexCase); in init() 669 bool m_isVertexCase; member in deqp::gles3::Functional::ShaderUintPrecisionCase 690 , m_isVertexCase (isVertexCase) in ShaderUintPrecisionCase() 714 …alProgram(m_context.getRenderContext(), glu::TYPE_UINT, m_precision, m_op.c_str(), m_isVertexCase); in init()
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D | es3fShaderBuiltinVarTests.cpp | 234 if (m_isVertexCase) in init() 241 …src << "\t" << (m_isVertexCase ? "v_color" : "o_color") << " = vec4(gl_DepthRange.near, gl_DepthRa… in init() 243 if (m_isVertexCase) in init() 248 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init() 249 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()
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D | es3fShaderMatrixTests.cpp | 1419 std::ostringstream& op = m_isVertexCase ? vtx : frag; in init() 1491 if (m_isVertexCase) in init() 1513 if (!m_isVertexCase) in init() 1520 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in init() 1526 if (!m_isVertexCase) in init() 1533 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in init() 1580 if (m_isVertexCase) in init() 1651 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = "; in init()
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D | es3fShaderTextureFunctionTests.cpp | 571 …bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE… in initTexture() 746 bool isVtxCase = m_isVertexCase; in initShaderSources() 981 const bool m_isVertexCase; member in deqp::gles3::Functional::TextureSizeCase 991 , m_isVertexCase (isVertexCase) in TextureSizeCase() 1272 if (m_isVertexCase) in genVertexShader() 1282 if (m_isVertexCase) in genVertexShader() 1298 if (m_isVertexCase) in genFragmentShader() 1301 if (!m_isVertexCase) in genFragmentShader() 1310 if (!m_isVertexCase) in genFragmentShader()
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D | es3fShaderOperatorTests.cpp | 693 ShaderType shaderType = m_isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT; in setupShaderData() 699 ostringstream& op = m_isVertexCase ? vtx : frag; in setupShaderData() 725 if (m_isVertexCase) in setupShaderData() 749 string prefix = m_isVertexCase ? "a_" : "v_"; in setupShaderData() 827 if (m_isVertexCase) in setupShaderData()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 235 const bool m_isVertexCase; member in vkt::sr::ShaderRenderCase 433 const bool m_isVertexCase; member in vkt::sr::ShaderRenderCaseInstance
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D | vktShaderRenderMatrixTests.cpp | 1674 return new ShaderMatrixInstance(context, m_isVertexCase, *m_evaluator, m_in0, m_in1, m_op); in createInstance() 1681 std::ostringstream& op = m_isVertexCase ? vtx : frag; in setupShader() 1756 if (m_isVertexCase) in setupShader() 1779 if (!m_isVertexCase) in setupShader() 1786 inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); in setupShader() 1793 if (!m_isVertexCase) in setupShader() 1800 inValue = m_isVertexCase ? "a_coords" : "v_coords"; in setupShader() 1847 if (m_isVertexCase) in setupShader() 1918 op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = "; in setupShader()
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D | vktShaderRender.cpp | 419 , m_isVertexCase (isVertexCase) in ShaderRenderCase() 433 , m_isVertexCase (isVertexCase) in ShaderRenderCase() 453 …return new ShaderRenderCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_attr… in createInstance() 466 , m_isVertexCase (isVertexCase) in ShaderRenderCaseInstance() 488 …QuadGrid quadGrid (m_isVertexCase ? GRID_SIZE : 4, width, height, tcu::Vec4(0.125f, 0.25f, 0.5f… in iterate() 496 if (m_isVertexCase) in iterate()
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D | vktShaderRenderDiscardTests.cpp | 111 …return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_use… in createInstance()
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D | vktShaderRenderOperatorTests.cpp | 669 …return new ShaderOperatorCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_sp… in createInstance() 680 std::ostringstream& op = m_isVertexCase ? vtx : frag; in setupShaderData() 709 if (m_isVertexCase) in setupShaderData() 733 const std::string prefix = m_isVertexCase ? "a_" : "v_"; in setupShaderData() 811 if (m_isVertexCase) in setupShaderData()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 350 , m_isVertexCase (isVertexCase) in ShaderRenderCase() 362 , m_isVertexCase (isVertexCase) in ShaderRenderCase() 436 …QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), … in iterate() 444 if (m_isVertexCase) in iterate()
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D | glsShaderRenderCase.hpp | 244 bool m_isVertexCase; member in deqp::gls::ShaderRenderCase
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