Searched refs:newMatrix (Results 1 – 3 of 3) sorted by relevance
445 SkMatrix newMatrix = *rec.fMatrix; in PerlinNoiseShaderContext() local446 newMatrix.preConcat(shader.getLocalMatrix()); in PerlinNoiseShaderContext()448 newMatrix.preConcat(*rec.fLocalMatrix); in PerlinNoiseShaderContext()452 …fMatrix.setTranslate(-newMatrix.getTranslateX() + SK_Scalar1, -newMatrix.getTranslateY() + SK_Scal… in PerlinNoiseShaderContext()454 shader.fBaseFrequencyY, newMatrix); in PerlinNoiseShaderContext()
582 SkMatrix newMatrix = *rec.fMatrix; in PerlinNoiseShaderContext() local583 newMatrix.preConcat(shader.getLocalMatrix()); in PerlinNoiseShaderContext()585 newMatrix.preConcat(*rec.fLocalMatrix); in PerlinNoiseShaderContext()589 …fMatrix.setTranslate(-newMatrix.getTranslateX() + SK_Scalar1, -newMatrix.getTranslateY() + SK_Scal… in PerlinNoiseShaderContext()591 shader.fBaseFrequencyY, newMatrix); in PerlinNoiseShaderContext()
308 local matrix = Sk.newMatrix()