/external/replicaisland/src/com/replica/replicaisland/ |
D | NPCAnimationComponent.java | 69 GameObject parentObject = (GameObject)parent; in update() local 74 idle(parentObject); in update() 77 walk(parentObject); in update() 80 runStart(parentObject); in update() 83 run(parentObject); in update() 86 shoot(parentObject); in update() 89 jumpStart(parentObject); in update() 92 jumpAir(parentObject); in update() 95 takeHit(parentObject); in update() 98 surprised(parentObject); in update() [all …]
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D | PatrolComponent.java | 70 GameObject parentObject = (GameObject) parent; in update() local 72 if (parentObject.getCurrentAction() == ActionType.INVALID in update() 73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) { in update() 74 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in update() 77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) { in update() 85 updateAttack(player, parentObject); in update() 89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE in update() 95 hotSpot = hotSpotSystem.getHotSpot(parentObject.getCenteredPositionX(), in update() 96 parentObject.getPosition().y + 10.0f); in update() 98 final float targetVelocityX = parentObject.getTargetVelocity().x; in update() [all …]
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D | NPCComponent.java | 114 GameObject parentObject = (GameObject)parent; in update() local 118 parentObject.getCurrentAction() == ActionType.HIT_REACT) { in update() 120 pauseMovement(parentObject); in update() 121 parentObject.getVelocity().x = -parentObject.facingDirection.x * HIT_IMPULSE; in update() 122 parentObject.getAcceleration().x = HIT_ACCELERATION; in update() 124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) { in update() 126 if (Utils.close(parentObject.getVelocity().x, 0.0f) in update() 127 && parentObject.touchingGround()) { in update() 144 } else if (parentObject.life <= 0) { in update() 145 parentObject.setCurrentAction(ActionType.DEATH); in update() [all …]
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D | PlayerComponent.java | 118 protected void move(float time, float timeDelta, GameObject parentObject) { in move() argument 174 float currentSpeed = parentObject.getVelocity().x; in move() 179 parentObject.getVelocity().x = (currentSpeed); in move() 184 if (parentObject.getVelocity().y + impulse.y > MAX_UPWARD_SPEED in move() 187 if (parentObject.getVelocity().y < MAX_UPWARD_SPEED) { in move() 188 parentObject.getVelocity().y = (MAX_UPWARD_SPEED); in move() 202 parentObject.getVelocity().x = (postDragSpeed); in move() 206 parentObject.getImpulse().add(impulse); in move() 216 GameObject parentObject = (GameObject)parent; in update() local 219 mTouchingGround = parentObject.touchingGround(); in update() [all …]
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D | GhostComponent.java | 59 GameObject parentObject = (GameObject) parent; in update() local 64 if (parentObject.life > 0) { in update() 72 SpriteComponent sprite = parentObject.findByClass(SpriteComponent.class); in update() 79 if (parentObject.getPosition().y < -parentObject.height) { in update() 81 parentObject.life = 0; in update() 85 parentObject.setCurrentAction(mTargetAction); in update() 87 camera.setTarget(parentObject); in update() 94 parentObject.getTargetVelocity().x = in update() 97 parentObject.getTargetVelocity().y = in update() 100 parentObject.getAcceleration().x = mAcceleration; in update() [all …]
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D | LifetimeComponent.java | 79 GameObject parentObject = (GameObject)parent; in update() local 83 die(parentObject); in update() 92 Math.abs(parentObject.getPosition().x - camera.getFocusPositionX()); in update() 94 Math.abs(parentObject.getPosition().y - camera.getFocusPositionY()); in update() 98 die(parentObject); in update() 103 if (parentObject.life > 0 && mVulnerableToDeathTiles) { in update() 107 if (hotSpot.getHotSpot(parentObject.getCenteredPositionX(), in update() 108 parentObject.getPosition().y + 10.0f) == HotSpotSystem.HotSpotType.DIE) { in update() 109 parentObject.life = 0; in update() 114 if (parentObject.life > 0 && mDieOnHitBackground) { in update() [all …]
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D | SimpleCollisionComponent.java | 48 GameObject parentObject = (GameObject) parent; in update() local 51 … mCurrentPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY()); in update() 58 mMovementDirection, mHitPoint, mHitNormal, parentObject); in update() 62 final float halfWidth = parentObject.width / 2.0f; in update() 63 final float halfHeight = parentObject.height / 2.0f; in update() 65 parentObject.getPosition().x = mHitPoint.x - halfWidth; in update() 69 parentObject.getPosition().y = mHitPoint.y - halfHeight; in update() 77 parentObject.setLastTouchedLeftWallTime(time); in update() 79 parentObject.setLastTouchedRightWallTime(time); in update() 83 parentObject.setLastTouchedFloorTime(time); in update() [all …]
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D | SleeperComponent.java | 59 GameObject parentObject = (GameObject) parent; in update() local 61 if (parentObject.getCurrentAction() == ActionType.INVALID) { in update() 62 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update() 69 …if (camera.shaking() && camera.pointVisible(parentObject.getPosition(), parentObject.width / 2.0f)… in update() 72 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in update() 79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update() 80 parentObject.getImpulse().x += mAttackImpulseX * parentObject.facingDirection.x; in update() 81 parentObject.getImpulse().y += mAttackImpulseY; in update() 85 if (parentObject.touchingGround() && parentObject.getVelocity().y < 0.0f) { in update() 88 parentObject.getVelocity().zero(); in update() [all …]
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D | TheSourceComponent.java | 60 GameObject parentObject = (GameObject)parent; in update() local 61 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() 66 if (parentObject.life > 0) { in update() 69 mShakeStartPosition = parentObject.getPosition().x; in update() 70 parentObject.setCurrentAction(ActionType.IDLE); in update() 73 parentObject.setCurrentAction(ActionType.DEATH); in update() 93 camera.setTarget(parentObject); in update() 97 parentObject.getPosition().y += offset; in update() 103 float x = ((float)Math.random() - 0.5f) * (parentObject.width * 0.75f); in update() 104 float y = ((float)Math.random() - 0.5f) * (parentObject.height * 0.75f); in update() [all …]
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D | SolidSurfaceComponent.java | 91 GameObject parentObject = (GameObject)parent; in update() local 92 final Vector2 position = parentObject.getPosition(); in update() 99 if (parentObject.facingDirection.x < 0.0f) { in update() 100 start.flipHorizontal(parentObject.width); in update() 103 if (parentObject.facingDirection.y < 0.0f) { in update() 104 start.flipVertical(parentObject.height); in update() 109 if (parentObject.facingDirection.x < 0.0f) { in update() 110 end.flipHorizontal(parentObject.width); in update() 113 if (parentObject.facingDirection.y < 0.0f) { in update() 114 end.flipVertical(parentObject.height); in update() [all …]
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D | SimplePhysicsComponent.java | 41 GameObject parentObject = (GameObject) parent; in update() local 43 final Vector2 impulse = parentObject.getImpulse(); in update() 44 float velocityX = parentObject.getVelocity().x + impulse.x; in update() 45 float velocityY = parentObject.getVelocity().y + impulse.y; in update() 47 if ((parentObject.touchingCeiling() && velocityY > 0.0f) in update() 48 || (parentObject.touchingGround() && velocityY < 0.0f)) { in update() 56 if ((parentObject.touchingRightWall() && velocityX > 0.0f) in update() 57 || (parentObject.touchingLeftWall() && velocityX < 0.0f)){ in update() 65 parentObject.getVelocity().set(velocityX, velocityY); in update()
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D | EnemyAnimationComponent.java | 64 GameObject parentObject = (GameObject) parent; in update() local 65 final float velocityX = parentObject.getVelocity().x; in update() 67 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() 73 facePlayer(parentObject); in update() 88 final float targetVelocityX = parentObject.getTargetVelocity().x; in update() 92 parentObject.facingDirection.x = -1.0f; in update() 94 parentObject.facingDirection.x = 1.0f; in update() 120 facePlayer(parentObject); in update() 135 private void facePlayer(GameObject parentObject) { in facePlayer() argument 140 if (player.getPosition().x < parentObject.getPosition().x) { in facePlayer() [all …]
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D | LauncherComponent.java | 65 GameObject parentObject = (GameObject)parent; in update() local 74 fire(mShot, parentObject, mAngle); in update() 77 parentObject.setCurrentAction(ActionType.ATTACK); in update() 80 mShot.setPosition(parentObject.getPosition()); in update() 85 parentObject.setCurrentAction(ActionType.IDLE); in update() 90 public void prepareToLaunch(GameObject object, GameObject parentObject) { in prepareToLaunch() argument 95 fire(mShot, parentObject, mAngle); in prepareToLaunch() 104 private void fire(GameObject object, GameObject parentObject, float mAngle) { in fire() argument 109 mLaunchDirection.multiply(parentObject.facingDirection); in fire() 124 final Vector2 position = parentObject.getPosition(); in fire() [all …]
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D | BackgroundCollisionComponent.java | 137 GameObject parentObject = (GameObject) parent; in update() local 138 parentObject.setBackgroundCollisionNormal(Vector2.ZERO); in update() 149 mCurrentPosition.set(parentObject.getPosition()); in update() 171 parentObject); in update() 174 parentObject); in update() 179 parentObject); in update() 182 parentObject); in update() 235 mVerticalHitNormal, parentObject)) { in update() 267 mHorizontalHitNormal, parentObject)) { in update() 289 parentObject.setLastTouchedLeftWallTime(time); in update() [all …]
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D | AnimationComponent.java | 109 GameObject parentObject = (GameObject) parent; in update() local 111 final float velocityX = parentObject.getVelocity().x; in update() 112 final float velocityY = parentObject.getVelocity().y; in update() 115 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update() 134 final boolean touchingGround = parentObject.touchingGround(); in update() 196 if (parentObject.life == 1 && !mDamageSwap.getCurrentlySwapped()) { in update() 197 mDamageSwap.activate(parentObject); in update() 198 } else if (parentObject.life != 1 && mDamageSwap.getCurrentlySwapped()) { in update() 199 mDamageSwap.activate(parentObject); in update() 209 parentObject.facingDirection.x = -1.0f; in update() [all …]
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D | AttackAtDistanceComponent.java | 46 GameObject parentObject = (GameObject) parent; in update() local 53 mDistance.subtract(parentObject.getPosition()); in update() 58 (Utils.sign(player.getPosition().x - parentObject.getPosition().x) in update() 59 == Utils.sign(parentObject.facingDirection.x)); in update() 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { in update() 64 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update() 70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update() 72 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
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D | HitPlayerComponent.java | 53 GameObject parentObject = (GameObject)parent; in update() local 54 mMyPosition.set(parentObject.getCenteredPositionX(), parentObject.getCenteredPositionY()); in update() 60 boolean accepted = mHitReact.receivedHit(parentObject, player, mHitType); in update() 61 playerHitReact.hitVictim(player, parentObject, mHitType, accepted); in update() 64 boolean accepted = playerHitReact.receivedHit(player, parentObject, mHitType); in update() 65 mHitReact.hitVictim(parentObject, player, mHitType, accepted); in update()
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D | GenericAnimationComponent.java | 36 GameObject parentObject = (GameObject) parent; in update() local 37 if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) { in update() 38 parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x); in update() 40 switch(parentObject.getCurrentAction()) { in update()
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D | LaunchProjectileComponent.java | 88 GameObject parentObject = (GameObject) parent; in update() local 94 if (parentObject.getCurrentAction() == mRequiredAction in update() 112 launch(parentObject); in update() 129 private void launch(GameObject parentObject) { in launch() argument 137 if (parentObject.facingDirection.x < 0.0f) { in launch() 138 offsetX = parentObject.width - mOffsetX; in launch() 142 if (parentObject.facingDirection.y < 0.0f) { in launch() 143 offsetY = parentObject.height - mOffsetY; in launch() 146 final float x = parentObject.getPosition().x + offsetX; in launch() 147 final float y = parentObject.getPosition().y + offsetY; in launch()
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D | PhysicsComponent.java | 55 GameObject parentObject = (GameObject) parent; in update() local 58 Vector2 impulseVector = parentObject.getImpulse(); in update() 60 final Vector2 currentVelocity = parentObject.getVelocity(); in update() 62 final Vector2 surfaceNormal = parentObject.getBackgroundCollisionNormal(); in update() 82 final boolean touchingFloor = parentObject.touchingGround(); in update() 84 GravityComponent gravity = parentObject.findByClass(GravityComponent.class); in update() 120 parentObject.setVelocity(newVelocity); in update() 121 parentObject.setTargetVelocity(newVelocity); in update() 122 parentObject.setAcceleration(Vector2.ZERO); in update() 123 parentObject.setImpulse(Vector2.ZERO); in update()
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D | CrusherAndouComponent.java | 35 GameObject parentObject = (GameObject)parent; in update() local 38 if (parentObject.touchingGround()) { in update() 39 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update() 44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update() 45 mSwap.activate(parentObject); in update()
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D | PopOutComponent.java | 62 GameObject parentObject = (GameObject) parent; in update() local 69 mDistance.subtract(parentObject.getPosition()); in update() 76 parentObject.setCurrentAction(GameObject.ActionType.HIDE); in update() 83 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update() 93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
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D | ButtonAnimationComponent.java | 50 GameObject parentObject = (GameObject)parent; in update() local 52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT && in update() 53 parentObject.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) { in update() 61 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
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D | SelectDialogComponent.java | 42 GameObject parentObject = (GameObject)parent; in update() local 43 final Vector2 currentPosition = parentObject.getPosition(); in update() 44 if (mLastPosition.distance2(parentObject.getPosition()) > 0.0f) { in update() 47 …final int hitSpot = hotSpot.getHotSpot(parentObject.getCenteredPositionX(), currentPosition.y + 10… in update()
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/external/tpm2/ |
D | Load.c | 41 OBJECT *parentObject = NULL; in TPM2_Load() local 48 parentObject = ObjectGet(in->parentHandle); in TPM2_Load() 50 if(!AreAttributesForParent(parentObject)) in TPM2_Load() 57 if(parentObject->publicArea.objectAttributes.fixedTPM) in TPM2_Load()
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