Searched refs:pdfFunctionShader (Results 1 – 1 of 1) sorted by relevance
811 SkPDFFunctionShader* pdfFunctionShader = new SkPDFFunctionShader(autoState->detach()); in Create() local813 pdfFunctionShader->insertInt("PatternType", 2); in Create()814 pdfFunctionShader->insertObject("Matrix", in Create()816 pdfFunctionShader->insertObject("Shading", pdfShader.detach()); in Create()818 canon->addFunctionShader(pdfFunctionShader); in Create()819 return pdfFunctionShader; in Create()