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Searched refs:posB (Results 1 – 14 of 14) sorted by relevance

/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp182 quad.posA.x(), quad.posB.y(), quad.depth[1], 1.0f, in render()
183 quad.posB.x(), quad.posA.y(), quad.depth[2], 1.0f, in render()
184 quad.posB.x(), quad.posB.y(), quad.depth[3], 1.0f in render()
229 bool flipX = quad.posA.x() > quad.posB.x(); in render()
230 bool flipY = quad.posA.y() > quad.posB.y(); in render()
232 int xFirst = flipX ? quad.posB.x() : quad.posA.x(); in render()
233 int xLast = flipX ? quad.posA.x() : quad.posB.x(); in render()
234 int yFirst = flipY ? quad.posB.y() : quad.posA.y(); in render()
235 int yLast = flipY ? quad.posA.y() : quad.posB.y(); in render()
DglsFragmentOpUtil.hpp48 tcu::Vec2 posB; member
58 , posB( 1.0f, 1.0f) in Quad()
88 tcu::IVec2 posB; member
98 , posB(windowWidth-1, windowHeight-1) in IntegerQuad()
106 , posB(1, 1) in IntegerQuad()
DglsFragOpInteractionCase.cpp170 tcu::IVec2 posB; member
205 quad.posB = tcu::IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in getRandomQuad()
286 const bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad()
287 const bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad()
288 const int viewportX = de::min(quad.posA.x(), quad.posB.x()); in renderQuad()
289 const int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad()
290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad()
291 const int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad()
DglsInteractionTestUtil.cpp246 quad.posB = IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); in computeRandomQuad()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad()
136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad()
137 int viewportX = de::min(quad.posA.x(), quad.posB.x()); in renderQuad()
138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad()
139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad()
140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad()
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
338 …m_testCtx.getLog() << TestLog::Message << "// Quad: " << cmd->quad.posA << " -> " << cmd->quad.posB in iterate()
Des2fBlendTests.cpp175 m_firstQuadInt.posB = tcu::IVec2(m_viewportW-1, m_viewportH-1); in init()
176 m_secondQuadInt.posB = tcu::IVec2(m_viewportW-1, m_viewportH-1); in init()
Des2fDepthStencilTests.cpp388 …dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.b… in translateCommand()
472 quad.posB = Vec2(isFrontFacing ? 1.0f : -1.0f, 1.0f); in render()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp135 bool flipX = quad.posB.x() < quad.posA.x(); in renderQuad()
136 bool flipY = quad.posB.y() < quad.posA.y(); in renderQuad()
137 int viewportX = de::min(quad.posA.x(), quad.posB.x()); in renderQuad()
138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad()
139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad()
140 int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; in renderQuad()
143 translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); in renderQuad()
338 …m_testCtx.getLog() << TestLog::Message << "// Quad: " << cmd->quad.posA << " -> " << cmd->quad.posB in iterate()
Des3fBlendTests.cpp198 m_firstQuadInt.posB = tcu::IVec2(m_viewportWidth-1, m_viewportHeight-1); in init()
199 m_secondQuadInt.posB = tcu::IVec2(m_viewportWidth-1, m_viewportHeight-1); in init()
Des3fDepthStencilTests.cpp388 …dst.quad.posB = IVec2(isFrontFacing ? (src.rect.left+src.rect.width-1) : src.rect.left, src.rect.b… in translateCommand()
472 quad.posB = Vec2(isFrontFacing ? 1.0f : -1.0f, 1.0f); in render()
/external/llvm/include/llvm/ADT/
DIntervalMap.h2052 typename MapB::const_iterator posB; variable
2061 if (Traits::stopLess(posA.stop(), posB.start())) { in advance()
2063 posA.advanceTo(posB.start()); in advance()
2064 if (!posA.valid() || !Traits::stopLess(posB.stop(), posA.start())) in advance()
2066 } else if (Traits::stopLess(posB.stop(), posA.start())) { in advance()
2068 posB.advanceTo(posA.start()); in advance()
2069 if (!posB.valid() || !Traits::stopLess(posA.stop(), posB.start())) in advance()
2077 posA.advanceTo(posB.start()); in advance()
2078 if (!posA.valid() || !Traits::stopLess(posB.stop(), posA.start())) in advance()
2081 posB.advanceTo(posA.start()); in advance()
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/external/deqp/external/vulkancts/modules/vulkan/
DvktRenderPassTests.cpp1336 RenderQuad (const Vec4& posA, const Vec4& posB) in RenderQuad() argument
1340 m_vertices[1] = Vec4(posA[0], posB[1], posA[2], posA[3]); in RenderQuad()
1341 m_vertices[2] = posB; in RenderQuad()
1343 m_vertices[3] = posB; in RenderQuad()
1344 m_vertices[4] = Vec4(posB[0], posA[1], posB[2], posA[3]); in RenderQuad()
2269 Vec4 computeUvs (const IVec2& posA, const IVec2& posB, const IVec2& pos) in computeUvs() argument
2271 const float u = de::clamp((float)(pos.x() - posA.x()) / (float)(posB.x() - posA.x()), 0.0f, 1.0f); in computeUvs()
2272 const float v = de::clamp((float)(pos.y() - posA.y()) / (float)(posB.y() - posA.y()), 0.0f, 1.0f); in computeUvs()
2421 const Vec4 posB = renderQuad.getCornerB(); in renderReferenceImages() local
2426 const IVec2 posBI ((deInt32)(origin.x() + (p.x() * posB.x())), in renderReferenceImages()
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/external/okhttp/okio/okio/src/main/java/okio/
DBuffer.java1349 int posB = sb.pos;
1352 count = Math.min(sa.limit - posA, sb.limit - posB);
1355 if (sa.data[posA++] != sb.data[posB++]) return false;
1363 if (posB == sb.limit) {
1365 posB = sb.pos;
/external/deqp/modules/gles31/functional/
Des31fAdvancedBlendTests.cpp506 quad.posB = tcu::IVec2(m_viewportWidth-1, m_viewportHeight-1); in iterate()